Difference between revisions of "Tidbits"

1,261 bytes added ,  14:27, 3 January 2009
added tip on fixing entire room alignment
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imported>Pgrandstaff
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=== Aligning to the Z axis for idiots ===
=== Aligning to the Z axis for idiots ===
  A sure fire way to align static on the z axis is to simply double click the base object you wish to align to, enter its properties and copy that objects z axis value. then open the properties of the object you wish to align and paste it into that objects z axis data.
  A sure fire way to align static on the z axis is to simply double click the base object you wish to align to, enter its properties and copy that objects z axis value. then open the properties of the object you wish to align and paste it into that objects z axis data.
  This can be very useful if you find an object just off by a hair.
  This can be very useful if you find an object just off by a hair.
  -- Irontaxi
  -- Irontaxi
=== How to Fix Gridsnap for an Entire Room ===
For some reason or another you might find an entire room to be off grid a bit.  Fixing this problem can be tricky, but it is doable. Turn on grid snap and select everything in the misaligned room. This is easiest when Orthographic view is turned on (press 0.)  Drag the room into some empty space away from the rest of the map so you can easily select it all again.  Next move your room kit pieces into place.  Get them all lined up right.  You'll have the contents of the room floating in empty space now.
'''Save your level now.'''
Select all the contents of the room and move them roughly into place using grid-snap.  Then, without deselecting turn off grid-snap and fine tune the positioning.  Make small adjustments, and try to move along only one axis at a time.  After each adjustment look at all the walls to see how things are lining up.
If you accidentally deselect the room contents while you're adjusting it will be much faster to reload your file than to reselect everything.
Before you know it you'll have your room just as it was, but snapped tightly to your grid. '''Save again''', and check your navmesh for problems if you had one already.
--[[user:Pgrandstaff|Pgrandstaff]]
Anonymous user