Editing Tidbits
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Use this page to link to useful tidbits, that either don't quite fit into any current articles, or that you don't have a chance to write up. The main purpose is to be a temporary hub for information before it's truly wiki-fied. You can post quotes, a few lines, links, or external links here. If you're posting quotes, please make sure you have the persons permission before posting. If you're posting a link, please give a brief description. You can see an example of what this page will look like on the [http://cs.elderscrolls.com/constwiki/index.php/Category:Tidbits CS wiki]. | Use this page to link to useful tidbits, that either don't quite fit into any current articles, or that you don't have a chance to write up. The main purpose is to be a temporary hub for information before it's truly wiki-fied. You can post quotes, a few lines, links, or external links here. If you're posting quotes, please make sure you have the persons permission before posting. If you're posting a link, please give a brief description. You can see an example of what this page will look like on the [http://cs.elderscrolls.com/constwiki/index.php/Category:Tidbits CS wiki]. | ||
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If you have having problems with seams (ie objects clicking together) turn on snapping, select everything, and move it around, this will make it all snap together | If you have having problems with seams (ie objects clicking together) turn on snapping, select everything, and move it around, this will make it all snap together | ||
-- [http://www.bethsoft.com/bgsforums/index.php?showuser=517771 Melcid Eater of Tacos] on [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13411918 this thread]. | -- [http://www.bethsoft.com/bgsforums/index.php?showuser=517771 Melcid Eater of Tacos] on [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13411918 this thread]. | ||
=== Snap To Reference === | === Snap To Reference === | ||
You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object. | You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object. | ||
-- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess] | -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess] | ||