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[[Category:Getting Started]]
Use this page to link to useful tidbits, that either don't quite fit into any current articles, or that you don't have a chance to write up. The main purpose is to be a temporary hub for information before it's truly wiki-fied. You can post quotes, a few lines, links, or external links here. If you're posting quotes, please make sure you have the persons permission before posting. If you're posting a link, please give a brief description. You can see an example of what this page will look like on the [http://cs.elderscrolls.com/constwiki/index.php/Category:Tidbits CS wiki].
Use this page to link to useful tidbits, that either don't quite fit into any current articles, or that you don't have a chance to write up. The main purpose is to be a temporary hub for information before it's truly wiki-fied. You can post quotes, a few lines, links, or external links here. If you're posting quotes, please make sure you have the persons permission before posting. If you're posting a link, please give a brief description. You can see an example of what this page will look like on the [http://cs.elderscrolls.com/constwiki/index.php/Category:Tidbits CS wiki].


Please help by making the information ready for the wiki and placing the it on the relevant page(s). After you have done so, please delete the section from this page and list the page(s) in the Edit Summary.
Please help by making the information ready for the wiki and placing the it on the relevant page(s). After you have done so, please delete the section from this page and list the page(s) in the Edit Summary.


==Tips and Tricks Thread==
==Tips and Tricks thread==
The following are user-submitted tips and tricks for the GECK, and were originally taken from the [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808 Editor Tips and Tricks] forum topic.
The following are user-submitted tips and tricks for the GECK, and were originally taken from the [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808 Editor Tips and Tricks] forum topic.


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  Here is why...
  Here is why...
   
   
  When objects are dragged into a interior/exterior space they are created in general space on the grid but at fairly irregular grid points.
  When objects are dragged into a interior/exterior space they are created in general space on the grid but at fairly irregular grid points. (cant yet see how its governed)
   
   
  By cloning and substituting objects you can avoid having to zero the new statics. they will already be at your working elevation.
  By cloning and substituting objects you can avoid having to zero the new statics. they will already be at your working elevation.
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  If you have having problems with seams (ie objects clicking together) turn on snapping, select everything, and move it around, this will make it all snap together
  If you have having problems with seams (ie objects clicking together) turn on snapping, select everything, and move it around, this will make it all snap together
  -- [http://www.bethsoft.com/bgsforums/index.php?showuser=517771 Melcid Eater of Tacos] on [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13411918 this thread].
  -- [http://www.bethsoft.com/bgsforums/index.php?showuser=517771 Melcid Eater of Tacos] on [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13411918 this thread].
Note that anything you have placed in the world with smaller snap-to-grid settings (or no snap to grid) will be snapped to the nearest grid location. You could end up having to re-clutter you're whole scene after 'moving it around'.


=== Snap To Reference ===
=== Snap To Reference ===
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  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess]
  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess]


=== Aligning to the Z axis for idiots ===
A sure fire way to align static on the z axis is to simply double click the base object you wish to align to, enter its properties and copy that objects z axis value. then open the properties of the object you wish to align and paste it into that objects z axis data.
This can be very useful if you find an object just off by a hair.
-- Irontaxi


=== How to Fix Gridsnap for an Entire Room ===
=== Outdoor Navmesh Editing on slower machines ===
  For some reason or another you might find an entire room to be off grid a bit.  Fixing this problem can be tricky, but it is doable. Turn on grid snap and select everything in the misaligned room. This is easiest when Orthographic view is turned on (press 0.) Drag the room into some empty space away from the rest of the map so you can easily select it all again.  Next move your room kit pieces into place.  Get them all lined up right.  You'll have the contents of the room floating in empty space now.
  If you are having problems editing outdoor navmeshes (crashing, excess memory usage) make sure you're not loading more cells than you need by doing the following.  
 
  '''Save your level now.'''
  1) Open My Documents\My Games\Fallout 3\GECKCustom.ini
   
  2) Press CTRL + f
  Select all the contents of the room and move them roughly into place using grid-snap.  Then, without deselecting, turn off grid-snap and fine tune the positioningMake small adjustments, and try to move along only one axis at a time.  After each adjustment look at all the walls to see how things are lining up.
  3) enter "ugridstoload" in the textbox without quotes and click find.  
  4) change the line to "ugridstoload=1" without quotes
If you accidentally deselect the room contents while you're adjusting it will be much faster to reload your file than to reselect everything. You could also hit the undo key, which will counteract your last movement, but select everything you were moving.
    Note: Set "ugridstoload=3" when working with navmesh boundaries between cells.
 
  Before you know it you'll have your room just as it was, but snapped tightly to your grid. '''Save again''', and check your navmesh for problems if you had one already.
  '''Note''': Also When you're navmeshing, use "N" to hide unloaded navmeshes.
   
   
  --[[user:Pgrandstaff|Pgrandstaff]]
  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=926863&view=findpost&p=13434856 JoelBurgess]

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