TextureSet

From the Fallout3 GECK Wiki
Revision as of 04:50, 29 May 2010 by imported>Mikla
Jump to navigation Jump to search
This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

A TextureSet object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the Model Data Dialogue, so the same mesh can use different textures.

TextureSet.jpg

TextureSet Dialog

  • ID: Unique identifier for Texture Set in editor.
  • Map: Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below.
  • Has specular light:
  • Decal Data:

Notes

  • Trying to set new TextureSet in furniture causes GECK and game crash. Create new model instead.