Editing TextureSet
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A [[TextureSet]] object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the [[Model Data]] Dialogue, so the same mesh can use different textures. | A [[TextureSet]] object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the [[Model Data]] Dialogue, so the same mesh can use different textures. | ||
[[image:TextureSet.jpg|400px|right]] | [[image:TextureSet.jpg|400px|right]] | ||
=='''TextureSet Dialog'''== | =='''TextureSet Dialog'''== | ||
* '''ID:''' Unique identifier for Texture Set in editor. | * '''ID:''' Unique identifier for Texture Set in editor. | ||
* '''Map:''' Each Map has a corresponding | * '''Map:''' Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below. | ||
* '''Has specular | * '''Has specular light:''' | ||
* '''Decal Data:''' | * '''Decal Data:''' | ||
== Notes == | == Notes == | ||
*Trying to | *Trying to set new TextureSet in furniture causes GECK and game crash. Create new model instead. | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |