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Terminals can be "locked", with access only by succeeding at the hacking mini-game or through possession of a password in the form of a [[Notes|Note]]. | Terminals can be "locked", with access only by succeeding at the hacking mini-game or through possession of a password in the form of a [[Notes|Note]]. | ||
=== Accessing a Terminal === | === Accessing a Terminal === | ||
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If the player fails the hacking mini-game, the terminal becomes permanently inaccessible without the password. Terminals created with no specified password therefore seem like a bad idea... | If the player fails the hacking mini-game, the terminal becomes permanently inaccessible without the password. Terminals created with no specified password therefore seem like a bad idea... | ||
=== Terminal Categories === | === Terminal Categories === | ||
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Note that there is no functional difference between the two types of terminal from the editor's or game's point of view -- this is an organizational principle. In other words, you could create a terminal that was used as both a Top Level Terminal, as well as a Submenu Terminal -- but it would probably be a bad idea. | Note that there is no functional difference between the two types of terminal from the editor's or game's point of view -- this is an organizational principle. In other words, you could create a terminal that was used as both a Top Level Terminal, as well as a Submenu Terminal -- but it would probably be a bad idea. | ||
=='''Terminal Data Fields'''== | =='''Terminal Data Fields'''== |