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Terminals can be "locked", with access only by succeeding at the hacking mini-game or through possession of a password in the form of a [[Notes|Note]].
Terminals can be "locked", with access only by succeeding at the hacking mini-game or through possession of a password in the form of a [[Notes|Note]].


=== Accessing a Terminal ===
=== Accessing a Terminal ===
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If the player fails the hacking mini-game, the terminal becomes permanently inaccessible without the password. Terminals created with no specified password therefore seem like a bad idea...
If the player fails the hacking mini-game, the terminal becomes permanently inaccessible without the password. Terminals created with no specified password therefore seem like a bad idea...


=== Terminal Categories ===  
=== Terminal Categories ===  
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Note that there is no functional difference between the two types of terminal from the editor's or game's point of view -- this is an organizational principle. In other words, you could create a terminal that was used as both a Top Level Terminal, as well as a Submenu Terminal -- but it would probably be a bad idea.
Note that there is no functional difference between the two types of terminal from the editor's or game's point of view -- this is an organizational principle. In other words, you could create a terminal that was used as both a Top Level Terminal, as well as a Submenu Terminal -- but it would probably be a bad idea.


=== Menu Items ===
Depending on the number of lines of text printed at the top of the screen using the Welcome Text (see below), there will be sufficient space for no more than seven or eight menu items.  Though the GECK will allow you to create a reasonably unlimited number of menu items, the game will not automatically create multiple "pages" for these items; if there are too many valid menu choices, one or more of the choices will overlap the simulated input bar or even be cut off of the in-game terminal screen.


=='''Terminal Data Fields'''==
=='''Terminal Data Fields'''==

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