Difference between revisions of "TalkingActivator"

320 bytes added ,  13:13, 10 January 2009
→‎TalkingActivator Window: OK, just moved all of the information from the Radio Station
imported>Haama
(→‎TalkingActivator Window: Copied info from the Radio Station Category)
imported>Haama
(→‎TalkingActivator Window: OK, just moved all of the information from the Radio Station)
Line 12: Line 12:
*'''Dangerous:''' Not used?  Marks whether this object is dangerous or not.
*'''Dangerous:''' Not used?  Marks whether this object is dangerous or not.
*'''Radio Station:''' If checked, this talking activator will appear in the Radio Station dropdown list for [[Activator]] objects.
*'''Radio Station:''' If checked, this talking activator will appear in the Radio Station dropdown list for [[Activator]] objects.
**'''Cont. Broadcast:''' Default Broadcast State for the radio station. If checked, the radio station will be on and playing. If unchecked, the radio station will still exist and play static.
**'''Cont. Broadcast:''' Default Broadcast State for the radio station. Checked = on.
***When the broadcast state is on, the radio station continually generates new conversations -- as soon as one is over a new one is generated and played. As long as the player is within the station's radius, she will be able to tune in and hear the station.
***When the broadcast state is off, the radio station still exists, but plays only static unless a conversation is manually generated (see [[StartRadioConversation]]).
**'''Non-Pipboy:'''
**'''Non-Pipboy:'''
*'''On Local Map:'''
*'''On Local Map:'''
Anonymous user