Difference between revisions of "TalkingActivator"
→TalkingActivator Window: OK, just moved all of the information from the Radio Station
imported>Haama (→TalkingActivator Window: Copied info from the Radio Station Category) |
imported>Haama (→TalkingActivator Window: OK, just moved all of the information from the Radio Station) |
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*'''Dangerous:''' Not used? Marks whether this object is dangerous or not. | *'''Dangerous:''' Not used? Marks whether this object is dangerous or not. | ||
*'''Radio Station:''' If checked, this talking activator will appear in the Radio Station dropdown list for [[Activator]] objects. | *'''Radio Station:''' If checked, this talking activator will appear in the Radio Station dropdown list for [[Activator]] objects. | ||
**'''Cont. Broadcast:''' Default Broadcast State for the radio station. | **'''Cont. Broadcast:''' Default Broadcast State for the radio station. Checked = on. | ||
***When the broadcast state is on, the radio station continually generates new conversations -- as soon as one is over a new one is generated and played. As long as the player is within the station's radius, she will be able to tune in and hear the station. | |||
***When the broadcast state is off, the radio station still exists, but plays only static unless a conversation is manually generated (see [[StartRadioConversation]]). | |||
**'''Non-Pipboy:''' | **'''Non-Pipboy:''' | ||
*'''On Local Map:''' | *'''On Local Map:''' |