Editing TalkingActivator

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***When the broadcast state is on, the radio station continually generates new conversations -- as soon as one is over a new one is generated and played. As long as the player is within the station's radius, she will be able to tune in and hear the station.
***When the broadcast state is on, the radio station continually generates new conversations -- as soon as one is over a new one is generated and played. As long as the player is within the station's radius, she will be able to tune in and hear the station.
***When the broadcast state is off, the radio station still exists, but plays only static unless a conversation is manually generated (see [[StartRadioConversation]]).
***When the broadcast state is off, the radio station still exists, but plays only static unless a conversation is manually generated (see [[StartRadioConversation]]).
**'''Non-Pipboy:''' If this is ticked and the talking activator works as a radio broadcaster, the radio station will not be listed on the Pip-Boy and the player will not be able to access it. This is particularly useful for ambient radios, such as the music that plays in the casinos of Fallout: New Vegas.
**'''Non-Pipboy:'''
*'''On Local Map:'''
*'''On Local Map:'''
*'''Quest Item:''' Not used, except to warn user in editor that item is a quest object before performing operations on it.
*'''Quest Item:''' Not used, except to warn user in editor that item is a quest object before performing operations on it.

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