Difference between revisions of "Talk:Terminal"

421 bytes added ,  04:56, 17 July 2010
imported>Henning
imported>Cipscis
 
Line 4: Line 4:


:Thank you, Cipscis. Sorry about not signing the previous post. The script in that link doesn't seem to work as is. I found a work-around though... I attached a slightly modified script to an activator instead, then linked it to the real terminal (which I buried under the terrain). I had it change the settings *then* activate the real terminal. It works great! Tested it thoroughly. Mind if I update that entry with this solution? (only if it can be verified that the previous method does not work)<br/>--[[User:Kyd462|Kyd462]] 05:35, 12 July 2010 (UTC)
:Thank you, Cipscis. Sorry about not signing the previous post. The script in that link doesn't seem to work as is. I found a work-around though... I attached a slightly modified script to an activator instead, then linked it to the real terminal (which I buried under the terrain). I had it change the settings *then* activate the real terminal. It works great! Tested it thoroughly. Mind if I update that entry with this solution? (only if it can be verified that the previous method does not work)<br/>--[[User:Kyd462|Kyd462]] 05:35, 12 July 2010 (UTC)
 
==Unlock a Door via a Terminal==
Hello Im Here to ask, how do you make it unlock a door via computer
Hello Im Here to ask, how do you make it unlock a door via computer
<br />-- [[User:the revanchist|the revanchist]] 22:09, 16 July 2010 (UTC)
<br />-- [[User:the revanchist|the revanchist]] 22:09, 16 July 2010 (UTC)
:You'll want to set the door as the [[Reference#Linked_Ref | Linked Ref]] of the terminal, then use [[GetLinkedRef]] to get its refID and call [[Unlock]] on it.  I suggest you have a look for an example of this in Fallout3.esm.<br />P.S. You're likely to get a much faster answer if you ask questions like this on the {{forums}}.<br />-- [[User:Cipscis|Cipscis]] 08:56, 17 July 2010 (UTC)
Anonymous user