Difference between revisions of "Talk:Projectile"
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imported>Quetzilla m |
imported>MadCat221 (→Hitscan checkbox pointless?: new section) |
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:For normally shot projectiles, force doesn't affect damage. Projectiles (misc items) launched with the Rock-It Launcher do damage based on the havok sim for that misc item. | :For normally shot projectiles, force doesn't affect damage. Projectiles (misc items) launched with the Rock-It Launcher do damage based on the havok sim for that misc item. | ||
:--[[User:Quetzilla|Quetzilla]] 07:24, 19 December 2008 (UTC) | :--[[User:Quetzilla|Quetzilla]] 07:24, 19 December 2008 (UTC) | ||
== Hitscan checkbox pointless? == | |||
It seems that the Hitscan doesn't do anything, at least for me. I unchecked it to try and make it so the Magnum bullets are actually visible and not the tracer rounds, and nothing. If I use "setglobaltimescale" to less than 1, then I can see an obvious time duration between firing a gun and the hit of a bullet on the surface. --[[User:MadCat221|MadCat221]] 04:36, 25 August 2009 (UTC) |
Revision as of 00:36, 25 August 2009
Does Impact Force affect damage as well or just ragdoll physic? --reinhart_menken 01:46, 19 December 2008 (EST)
- For normally shot projectiles, force doesn't affect damage. Projectiles (misc items) launched with the Rock-It Launcher do damage based on the havok sim for that misc item.
- --Quetzilla 07:24, 19 December 2008 (UTC)
Hitscan checkbox pointless?
It seems that the Hitscan doesn't do anything, at least for me. I unchecked it to try and make it so the Magnum bullets are actually visible and not the tracer rounds, and nothing. If I use "setglobaltimescale" to less than 1, then I can see an obvious time duration between firing a gun and the hit of a bullet on the surface. --MadCat221 04:36, 25 August 2009 (UTC)