Difference between revisions of "Talk:Projectile"

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imported>Quetzilla
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imported>MadCat221
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:For normally shot projectiles, force doesn't affect damage.  Projectiles (misc items) launched with the Rock-It Launcher do damage based on the havok sim for that misc item.
:For normally shot projectiles, force doesn't affect damage.  Projectiles (misc items) launched with the Rock-It Launcher do damage based on the havok sim for that misc item.
:--[[User:Quetzilla|Quetzilla]] 07:24, 19 December 2008 (UTC)
:--[[User:Quetzilla|Quetzilla]] 07:24, 19 December 2008 (UTC)
== Hitscan checkbox pointless? ==
It seems that the Hitscan doesn't do anything, at least for me.  I unchecked it to try and make it so the Magnum bullets are actually visible and not the tracer rounds, and nothing.  If I use "setglobaltimescale" to less than 1, then I can see an obvious time duration between firing a gun and the hit of a bullet on the surface. --[[User:MadCat221|MadCat221]] 04:36, 25 August 2009 (UTC)

Revision as of 00:36, 25 August 2009

Does Impact Force affect damage as well or just ragdoll physic? --reinhart_menken 01:46, 19 December 2008 (EST)

For normally shot projectiles, force doesn't affect damage. Projectiles (misc items) launched with the Rock-It Launcher do damage based on the havok sim for that misc item.
--Quetzilla 07:24, 19 December 2008 (UTC)

Hitscan checkbox pointless?

It seems that the Hitscan doesn't do anything, at least for me. I unchecked it to try and make it so the Magnum bullets are actually visible and not the tracer rounds, and nothing. If I use "setglobaltimescale" to less than 1, then I can see an obvious time duration between firing a gun and the hit of a bullet on the surface. --MadCat221 04:36, 25 August 2009 (UTC)