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::Oh, to clarify, the actual bullet models aren't drawn outside of VATS mode.  When I say "bullet" above, I'm referring to the tracers only. --[[User:JT|JT]] 15:37, 9 April 2010 (UTC)
::Oh, to clarify, the actual bullet models aren't drawn outside of VATS mode.  When I say "bullet" above, I'm referring to the tracers only. --[[User:JT|JT]] 15:37, 9 April 2010 (UTC)
== Projectile explosion timer ==
It looks like the projectile explosion timer value is quite random... I tried to add a custom mine with a 30 seconds fuse, and the mine kept exploding 3 seconds after being stepped on.
I managed to set the fuse to roughly 30 seconds by setting the timer value to 220.
Upon testing on random Megaton citizens, the timer still appears to vary between 28 and 33 seconds. When activated by super-mutants, the mine sets off after only a few seconds. Maybe the game engine has a timer formula that takes the explosives skill of the victim into account, and defaults to 3 seconds if the entity triggering it is a monster with no AV/skills... I'm not good enough at scripting to be able to fix this.
[[User:Gentlekid|Gentlekid]] ([[User talk:Gentlekid|talk]]) 05:02, 9 October 2013 (EDT)

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