Difference between revisions of "Talk:Gun Spread Formula"

2 bytes removed ,  19:58, 20 February 2009
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→‎Gun Spread Formula: Skill And Condition Have Very Little Effect: Oops, these arent the forums, [b] doesnt work.
imported>SnakeChomp
imported>SnakeChomp
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I'm trying to get the condition of the weapon and the player skill to actually affect accuracy, but have since been able to produce minuscule to no effect at all. I gone through the range of Base/Skill values for both from vanilla 0.5 -0.005, as low as 0.2 and as high as 0.9, even 1.3 -0.009 or 0.45 -0.0075 and none of it seem to make any difference regarding skill or weapon condition. My uneducated guess is that the skill and CND values have very little impact on the original formula. I can make my 10mm blast all over the cliffside, but forcing skill to 100 and changing to a brand-new 10mm don't really make any difference. VATS is another thing. I get variations of around 1% whether my skill is 100 or 15 and gun CND seems to have no apparent effect at all. If anyone can figure out a formula that'd make a Small Guns 30 with a crappy gun unable to hit a barn wall from the inside to a 85 SG with a brand new heater hit the eye of a Bloatfly from 50 meters, PLEASE tell me. I'm sick and tired of weaponskill and condition affecting firearm damage, which it really shouldn't, and not accuracy. Sanguine420 [[User:Sanguine420|Sanguine420]] 11:09, 20 February 2009 (UTC)
I'm trying to get the condition of the weapon and the player skill to actually affect accuracy, but have since been able to produce minuscule to no effect at all. I gone through the range of Base/Skill values for both from vanilla 0.5 -0.005, as low as 0.2 and as high as 0.9, even 1.3 -0.009 or 0.45 -0.0075 and none of it seem to make any difference regarding skill or weapon condition. My uneducated guess is that the skill and CND values have very little impact on the original formula. I can make my 10mm blast all over the cliffside, but forcing skill to 100 and changing to a brand-new 10mm don't really make any difference. VATS is another thing. I get variations of around 1% whether my skill is 100 or 15 and gun CND seems to have no apparent effect at all. If anyone can figure out a formula that'd make a Small Guns 30 with a crappy gun unable to hit a barn wall from the inside to a 85 SG with a brand new heater hit the eye of a Bloatfly from 50 meters, PLEASE tell me. I'm sick and tired of weaponskill and condition affecting firearm damage, which it really shouldn't, and not accuracy. Sanguine420 [[User:Sanguine420|Sanguine420]] 11:09, 20 February 2009 (UTC)


:Um, I don't understand why you don't think skill has much affect on gun spread. With default values, skill has [b]the largest impact[/b] on gun spread of all the factors. What is more likely happening is that the changes you are making to the game settings do not result in a significant enough change to gun spread for you to observe. There is no way to accurately measure gun spread other than to actually fire and watch where the bullets go, so minute changes are difficult to detect.
:Um, I don't understand why you don't think skill has much affect on gun spread. With default values, skill has '''the largest impact''' on gun spread of all the factors. What is more likely happening is that the changes you are making to the game settings do not result in a significant enough change to gun spread for you to observe. There is no way to accurately measure gun spread other than to actually fire and watch where the bullets go, so minute changes are difficult to detect.
:Also, with vanilla settings, weapon condition has [b]no affect at all[/b] on gun spread. fGunSpreadCondBase and fGunSpreadCondMult are both 0 with default settings (as the formula page indicates).
:Also, with vanilla settings, weapon condition has '''no affect at all''' on gun spread. fGunSpreadCondBase and fGunSpreadCondMult are both 0 with default settings (as the formula page indicates).
:--[[User:SnakeChomp|SnakeChomp]] 23:57, 20 February 2009 (UTC)
:--[[User:SnakeChomp|SnakeChomp]] 23:57, 20 February 2009 (UTC)
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