Editing Talk:Gun Spread Formula

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1. The Spread Formula, as you wrote it, controls the wobble of the player's arm and torso. This gives us a barrel axis.
1. The Spread Formula, as you wrote it, controls the wobble of the player's arm and torso. This gives us a barrel axis.
2. Whenever a shot is fired, each single projectile will have a trajectory determined by the barrel axis, modified by the Min. Spread value.
2. Whenever a shot is fired, each single projectile will have a trajectory determined by the barrel axis, modified by the Min. Spread value.


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  - Min. Spread = weapon's own precision
  - Min. Spread = weapon's own precision


Testing this is easy : take a vanilla Fallout3, modify the base 10mm to have a 0 Min. Spread, and set fGunSpreadCondBase to 20. Load a game, spawn a brand new gun, set smallguns to 100. Shoot - your arm goes everywhere, but each bullet follows a visibly straight path out of the gun's barrel. Now set fGunSpreadCondBase to 0, and Min. Spread to 20. Your gun stays still, bullets fly everywhere.
Testing this is easy : take a vanilla Fallout3, modify the base 10mm to have a 0 Min. Spread, and set fGunSpreadCondBase to 20. Load a game, spawn a brand new gun, set smallguns to 100. Shoot - your arm goes everywhere, but each bullet follows a visibly straight path. Now set fGunSpreadCondBase to 0, and Min. Spread to 20. Your gun stays still, bullets fly everywhere.


With that in mind, it may be a good idea to rename the Gun Spread Formula to Aim Spread Formula, or something to that effect.
With that in mind, it may be a good idea to rename the Gun Spread Formula to Aim Spread Formula, or something to that effect.

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