Editing Talk:Gun Spread Formula
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
--> Does this mean that Weapon condition does NOT affect spread? And how did you arrive at the formula given that this is allways zero? did you change fGunSpreadCondMult to a non-zero value for testing purposes? | --> Does this mean that Weapon condition does NOT affect spread? And how did you arrive at the formula given that this is allways zero? did you change fGunSpreadCondMult to a non-zero value for testing purposes? | ||
06:58, 7 January 2009 (UTC) | |||
:Yes, default values of 0 mean that weapon condition does not effect gun spread. And yes, I derived the formula by changing the values to something non zero and observing the results and also observing how these values interacted with the other values involved in the formula. | :Yes, default values of 0 mean that weapon condition does not effect gun spread. And yes, I derived the formula by changing the values to something non zero and observing the results and also observing how these values interacted with the other values involved in the formula. |