Editing Talk:Gun Spread Formula

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::where I'm not 100% sure that that's actually true, but I'm taking your word on it because I'm too lazy to test it.
::where I'm not 100% sure that that's actually true, but I'm taking your word on it because I'm too lazy to test it.
::--[[User:Quetzilla|Quetzilla]] 04:47, 29 December 2008 (UTC)
::--[[User:Quetzilla|Quetzilla]] 04:47, 29 December 2008 (UTC)
:::Do you have any proof that either of my formulas are wrong other than by assuming what variables do because of their names? Do your own tests if you don't believe the formulas. I keep repeating that the base and mult names are '''not''' used consistently as their names would logically lead you to believe and I'm not saying it because I'm bored. I'm saying it because I tested the formulas without assuming anything about how the variables are used. Here is a test you can do.
:::Set fDamageSkillBase to 0, fDamageSkillMult to 1, use a 10mm pistol at 100% condition on a character with 50 small guns skill. Observe that the weapond damage shown in the pipboy is 5. That is because (0.66 + 1 * 0.34) * (9 * 0 + 5 * 1) = 5. (Note that the skill value is divided by 10 before being used by the formula as explained on the weapon damage formula page. The fact that you missed this part means the formula page should be improved to make this part more obvious.) If the formula was as you suggest, the result would be (0.66 + 1 * 0.34) * (9 * (0 + 5 * 1)) = 45, and that is not what is observed in game. '''This is why you should never assume that a variable does something because it is named a certain way.'''
:::To measure the gun spread, set fGunSpreadRunBase to 0 and fGunSpreadWalkBase to 5. Observe the results with a 10mm pistol while stationary, walking and running. You will have a very small spread while running and a very huge spread while walking or when not moving at all.
:::It is entirely possible my formulas are wrong, but don't accuse them of being wrong just because they ''look'' wrong due to the names BSG choose for the game settings. If you think they are wrong, try them out and prove they are wrong.
:::I must say that it is frustrating to say the same thing over and over. If you are too lazy to test your theories, don't accuse mine of being wrong.
:::--[[User:SnakeChomp|SnakeChomp]] 05:40, 29 December 2008 (UTC)


::::I did make a mistake, but it was similar to the one you made -- it's that skill is divided by 100.  I did just test this out in the game.  In your example, the damage is 5 because of this:
::::I did make a mistake, but it was similar to the one you made -- it's that skill is divided by 100.  I did just test this out in the game.  In your example, the damage is 5 because of this:

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