Editing Talk:Gun Spread Formula

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<br>--[[User:Haama|Haama]] 07:57, 28 December 2008 (UTC)
<br>--[[User:Haama|Haama]] 07:57, 28 December 2008 (UTC)


::Spread is effected in the game world as the ability to hold the gun straight.  If spread is high, the player's gun wobbles around on the view.  The lower the end result spread, the more stable the gun is on the screen (still wobbles, but the degree of wobble is lowered).  In combat, the effect is that when the player fires the gun, the gun isn't pointed directly at the crosshair, and is thus more likely to miss the target.  The effect matters more when the target is at range, as if the target is close, the deviation from the crosshair won't matter as much.
:::Spread is effected in the game world as the ability to hold the gun straight.  If spread is high, the player's gun wobbles around on the view.  The lower the end result spread, the more stable the gun is on the screen (still wobbles, but the degree of wobble is lowered).  In combat, the effect is that when the player fires the gun, the gun isn't pointed directly at the crosshair, and is thus more likely to miss the target.  The effect matters more when the target is at range, as if the target is close, the deviation from the crosshair won't matter as much.
::--[[User:Quetzilla|Quetzilla]] 10:08, 28 December 2008 (UTC)
::::--[[User:Quetzilla|Quetzilla]] 10:08, 28 December 2008 (UTC)


::Haama, in response to your suggested formatting, it is incorrect to say that the value of ''IronSightsBonus'' is 0 unless you are using iron sights. Only the value of ''fGunSpreadIronSightsMult'' is 0 when not using iron sights. ''fGunSpreadIronSightsBase'' always uses the value of the game setting. If this was not the case you would never have any spread unless you were trying to aim more carefully using iron sights because IronSightsBonus is multiplied with the result of (almost) all of the other calculations. And just to be clear, "using iron sights" is just like using the zoom-in marksman perk in oblivion. While zoomed you are using iron sights and otherwise you are not.
::Haama, in response to your suggested formatting, it is incorrect to say that the value of ''IronSightsBonus'' is 0 unless you are using iron sights. Only the value of ''fGunSpreadIronSightsMult'' is 0 when not using iron sights. ''fGunSpreadIronSightsBase'' always uses the value of the game setting. If this was not the case you would never have any spread unless you were trying to aim more carefully using iron sights because IronSightsBonus is multiplied with the result of (almost) all of the other calculations. And just to be clear, "using iron sights" is just like using the zoom-in marksman perk in oblivion. While zoomed you are using iron sights and otherwise you are not.

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