Talk:Bethsoft Tutorial Navmesh

Revision as of 04:45, 19 December 2008 by imported>Henning (→‎Trouble with followers: new section)

About the Original Author

Jeff Browne is a level designer at Bethesda Game Studios. Some of his contributions to Fallout 3 include the Dunwich Building, the Mall, Pennsylvania Avenue, Takoma Park, Seward Square, Falls Church, Evergreen Mills Exterior, Raven Rock, Statesman Hotel, Museum of Technology, Wheaton Armory, Fairfax, National Guard Depot, Mechanist's Lair, and Our Lady of Hope Hospital.

Extend Navmesh over grid cell borders in exteriors

how do i extend the nav meshes over grid cell borders in exteriors? they seem to hit an invisible barrier and i cant move em further... thx jaysus

Each exterior cell has its own navmesh. To see the boundaries, you can press 'B'. Hitting an "invisible barrier" when navmeshing an exterior cell just means you reached the border of that cell. To continue navmeshing past that boundary, create another navmesh in the neighboring cell. To connect a cell's navmesh to a neighboring cell's navmesh, line up the vertices on the border and go to Navmesh -> Finalize Cell Navmeshes. If your edges line up, a green line should appear in your navmesh. This means the cells' navmeshes are connected. For more information on navmeshing exteriors click here. For more information on finalizing, click here. Jbrowne 18:04, 17 December 2008 (UTC)

thanx :)

Trouble with followers

My followers are not going through teleports and as far as I can tell I'm doing everything correctly.

I thoroughly set up the triangles without any warnings, set up the teleports (works perfectly for the player), and finalize both cells producing green triangles on both ends. I save and load the mod in game. Sometimes my follower goes through the teleport with me, but frequently he does not. I've fiddled with it for several hours with no success.

If it matters I've been trying this with Dogmeat.

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