Difference between revisions of "Talk:Bethsoft Tutorial Navmesh"

→‎Navmesh error: new section
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imported>Henning
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It may be helpful to point out and stress the need to path test your navmesh.  I was having the hardest time with one of my NPCs just standing around ignoring their AI package until I found a page on path testing.  I noticed there were a couple of spots where the path turned yellow, and I discovered that these yellow marked lines indicated that the NPC could not make it through using the navmesh.  This may also be the cause of the NPC issues above. --[[User:Reflection Rip|Reflection Rip]] 22:44, 15 June 2009 (UTC)
It may be helpful to point out and stress the need to path test your navmesh.  I was having the hardest time with one of my NPCs just standing around ignoring their AI package until I found a page on path testing.  I noticed there were a couple of spots where the path turned yellow, and I discovered that these yellow marked lines indicated that the NPC could not make it through using the navmesh.  This may also be the cause of the NPC issues above. --[[User:Reflection Rip|Reflection Rip]] 22:44, 15 June 2009 (UTC)
== Navmesh error ==
As the page says that the navmesh can be wrong and must be fixed. When I save my game I don't get the error but the Send/Don't send message pop up and my navmesh isn't saved.
Anonymous user