Talk:Bethsoft Tutorial Layout

Revision as of 17:22, 20 December 2008 by imported>Truant (→‎COC Marker Problem)

About the Original Author

Daryl Brigner is a level designer at Bethesda Game Studios. Daryl designed several of the levels in Fallout 3 including Super-Duper Mart, Springvale Elementary, and The Capitol Building.



COC Vault 74?

I have been trying to get any of the mods load (I do not get errors when I specify which files to load) so that I could walk through and check for problems etc, I cannot seem to get the game to run any modules using the COC MODNAME command, I get a syntax error on line one, script not compiled and run error. Am I missing something here?

You should not COC to your plugin name. You should COC to your cell name. If you followed this tutorial it would be "COC Vault74a".
--Dbrigner 15:42, 16 December 2008 (UTC)


This was a permissions issue, solved by setting the run as administrator checkbox on the fallout3exe. and fallout3launcher.exe

--Cyris90 10:06, 17 December 2008 (UTC)

Create New Object?

I've been digging around for an object I can use to widen the gallery and can't seem to find one. Are there any ceiling only room objects anywhere? Also, will there eventually be a tutorial to cover creating new room objects? [I know, yes and I'll keep looking if there already is one].

There are no pieces to widen the two story pieces of the vault galley. It was designed to only be two tiles wide in the middle part.
Making new pieces is a whole different skill set. This is not something that's done in the GECK. This is done with 3D creation tools like 3DS Max, or Maya.
--Dbrigner 15:42, 16 December 2008 (UTC)


You could take the VRmMidR01 piece, and remove the top part of that piece in Photoshop or whatever you would use to do that sort of thing, I think that would be the easiest solution for you.

--Cyris90 10:09, 17 December 2008 (UTC)

Piece Question

On the other side of the galley area on the top floor, is there supposed to be a piece that matches up with the round window at the end of the galley so you can see out into the galley from that room? I can't seem to find one that will fit. I have VRmWallR02 there at the moment, but it seems I need a similar piece but with a small round window.

No, it's a flat window. Only the large "overseer office" pieces that are 9x9 fits the round window, I noticed. /Mirar 09:03, 14 December 2008 (UTC)
--Wjousts 04:29, 14 December 2008 (UTC)
I think you just have the wrong wall piece, the proper peice that has a matching piece for the other side of the wall has an oval window, not round

--Cyris90 21:24, 19 December 2008 (UTC)

COC Marker Problem

You can only place one COC Marker per cell. If you try to place a second one it won't work. Use the "Filter" text box above the object list and type "COC" and it should show you if you already have a COC Marker in your cell or not.
-Dbrigner

Further explanation needed on how to place a Coc Marker I've tried and I've tried, can't get it to place...
-KangarooSoap

I can't place one either. Actually, I can't even find any COCMarker. I can find a COCMarkerHeader, which probably is the right thing to use, but I can't place those anyway. :p
-Mirar 17:03, 13 December 2008 (UTC)

Solved it by copy-pasting a COCMarkerHeader from another location.
--Mirar 20:11, 13 December 2008 (UTC)
Yes, you could copy and paste one from a different cell. You are only supposed to have one COCMarkerHeading per cell. When you are having trouble putting one in your cell double check the cell (by using the Filter text box above the Objects list) to make sure you don't already have one.
--Dbrigner 15:42, 16 December 2008 (UTC)
Same problem. Definitely not able to place COCMarkerHeader by dragging and dropping from the Object window. Definitely no other COCMarkerHeaders present in cell (used the Filter text box as described and scrolled list to be sure). Had the same problem in the CS with NorthMarkers, and used the same technique to solve it: Ctrl-D to duplicate the tile that you want to place the COCMarkerHeader on and use Ctrl-F to find and replace the duplicate tile with the COC marker. Truant 21:22, 20 December 2008 (UTC)

Possible Grid Problems?

I am on the stairway step, but my editor seems to position the stairs in a different place to the images provided. Here is what mine looks like:

Click for Image

Is this a problem tutorial-side, or is just me being dumb in some way?
-Nextil - (talk) 22:10, 13 December 2008 (UTC)
I solved this by changing the grid resolution to 128, but this is still a problem, unless I'm missing something.
-Nextil - (talk) 22:14, 13 December 2008 (UTC)
I've changed this in the tutorial. There may be times that you need to drop the grid snap down to fit certain objects in. You can even work on a 128 or 64 grid snap for the whole tutorial if you want. The basic thing that we want to get across is that you should work on some sort of snap almost all the time while doing your basic layout.
Dbrigner 15:42, 16 December 2008 (UTC)


If the "My first vault" tutorial mentions to set the Snap Grid to 256 and Snap Angle to 45, How come this Screenshot shows a different setting? Confused me, as when I drag the first Static Reference Object's copy sideway so it's snap tot he original Static object "perfectly"(as asked in the tutorial) well, it doesn't. It goes in an upper-right diagonal direction... -chuckles-

You can use anything from a 256 grid to 32 if you need to. It's up to you. Most of this tutorial layout can be done on a 256 grid, if you start with that, but some pieces will require dropping to 128 or 64.
Dbrigner 16:12, 16 December 2008 (UTC)


I'm having trouble with the cavetransvault piece. No matter how I place it or what Grid Snap setting I use, either a. it clips b. it leaves a gap or c. both with the vault door frame thingy. Am I doing something wrong? Or am I just being to much of a perfectionist?

--7th Keeper 07:39, 17 December 2008 (UTC)

Rotating: Cells does not align properly

When I right click on a cell, it can be rotated. However, when I rotate a cell, sometimes it does not align to the other cell properly and thus making spaces and overlays. See this picture. How can I solve cell not being aligned properly problems?

Click for Image
--FuzzMaster 00:09, 14 December 2008 (UTC)

Use Snap to Angle (Ctrl-Q):  
--Qazaaq 00:22, 14 December 2008 (UTC)
I tried the Snap to Angle icon...I did not help...Some cells simply cannot align together. I made a video to demonstrate my problem in action. It is not only problem with junctioning 4 way hall with 1 way hall. This problem occurred in other combinations as well.
Click to watch
Suggestions, anyone?
--FuzzMaster 11:55, 14 December 2008 (UTC)
Please indent once more than the comment you're replying to and sign with ~~~~ (this will be replaced with your name, and the time/date you posted the comment).
As for the problem. Pieces you placed already and are rotated without anglesnap still won't fit. You'll have to either duplicate a piece that's rotated correctly or drag and drop a new piece from the Object Window. The latter will only work if the pieces you're trying to align to are not rotated without anglesnap.
--Qazaaq 12:24, 14 December 2008 (UTC)
I too think that the pieces you're using has been rotated (freely) before, and then it makes it really hard to fit them again. Drag a new piece from the object list and make sure you always have snap to angle on when working with pieces.
--Mirar 09:42, 15 December 2008 (UTC)
You can reset a references orientation quickly by double clicking the reference then clicking the "Reset" button on the top right (In the "3D Data" window). Once this is done if you turn on Angle Snap you shouldn't have any problem rotating and snapping pieces together.
--Dbrigner 20:49, 15 December 2008 (UTC)
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