Difference between revisions of "Talk:Bethsoft Tutorial Layout"

4,223 bytes added ,  07:39, 3 February 2013
imported>Cipscis
(→‎Asterisk appearing in cell name: Indicates altered forms)
imported>The Iron Turtle
(→‎Can't find a piece: new section)
 
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::[[User:Dbrigner|Dbrigner]] 15:42, 16 December 2008 (UTC)
::[[User:Dbrigner|Dbrigner]] 15:42, 16 December 2008 (UTC)
:::I'm experiencing a problem with my grid; namely, it seems to be crooked. I'm working my way through the Vault 74 tutorial (I'm on the traps/terminals/etc portion, but this problem has been cropping up since about just after I finished initial layout, and even earlier in a different form). When I place kits in the render window and snap them to the grid, they do not align with any of the kits I already have in place (the entire Vault 74 layout up to this point). I noticed that even two brand-new kits (dragged from the object window) did not line up with each other; no matter what I do they will never line up. Then I realized that the pieces were, in fact, moving in regular unit distances on all three axes, but they were behaving as though the grid itself were rotated about 10-15 degrees from its original orientation (as it was when I started the tutorial). For this reason, I also cannot get regular angles for my placed objects when snapping to angle, and I am altogether having a lot of trouble with adding the locked loot room with the associated wall terminal (as described in the tutorial [http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Non-NPC_population]). One additional concern this brings up is that any of my existing kits now cannot be moved without permanently destroying all alignments with its neighbors. I'm handcuffed until I can figure out a way to fix the grid alignment, ideally snapping the grid itself to my existing (picture-perfect) kits. If anyone could help me out, I'd be much obliged.
:::[[User:Gyro8891|Gyro8891]] 19:38, 11 August 2010 (UTC)
::::Have you read the notes below under 'Rotating...'? If you place a tile without using snap to angle, none of the pieces you place after will tile properly because your first tile is not at a regular angle. You can correct this by snapping to angle your first piece and then aligning the other pieces to the corrected tile. When I start work on a new interior, I always double-click the tile and set the first tile's x,y,z coordinates and angles to 0. You can reset the angles by pressing the 'Reset' button. [[User:Truant|Truant]] 13:37, 14 August 2010 (UTC)




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:The asterisk indicates which forms have been altered in the active file.<br /><br />P.S. Please sign your posts in talk pages with <nowiki>~~~~</nowiki>.  This inserts the date and your username, which makes discussions much easier to read.<br />-- [[User:Cipscis|Cipscis]] 02:11, 24 April 2010 (UTC)
:The asterisk indicates which forms have been altered in the active file.<br /><br />P.S. Please sign your posts in talk pages with <nowiki>~~~~</nowiki>.  This inserts the date and your username, which makes discussions much easier to read.<br />-- [[User:Cipscis|Cipscis]] 02:11, 24 April 2010 (UTC)
[[User:Kevonfall|Kevonfall]] 02:29, 24 April 2010 (UTC) Okay after a couple more tries I figured out the asterisk isn't a problem at all, but I needed to check "floating files" on the loader when loading my mod.  Couple of loads without it and then with it checked makes me think that is all it was all along.
==Missing Pieces to Gallery Section==
Is it just me or are some of the pieces needed missing? I am assuming that the first piece as you go into the gallery from the hall will be '''VGalleryWallExSmR01''' but I can only find the non-rusty version of that piece and it looks out of place to the pieces around it. I also cannot seem to find pieces for the corners of the gallery with or without the small exit. If there is any way that [[User:Jenkins|Jenkins]] who clarified the Vault Door section of the plan above could do the same for the gallery it would be very useful.
Thanks. [[User:Sifesboran|Sifesboran]] 13:17, 23 August 2010
== New Vegas ==
I cannot find a way to get to the vault I created while playing New Vegas; I can successfully load the plugin. It seems that for Fallout 3 you select a menu item in the cell window called "encounter zone" (i.e. world\cells\Vault 74*\cellwindow>"interior data" tab>"encounter zone" menu: vault74) Can anyone tell me the necessary alterations that must be made in order to use this plugin in New Vegas?
--[[User:Tfranich|Tfranich]] 19:20, 17 March 2011 (UTC)
Well if you've saved it as a .esp in the New Vegas Data folder and have it selected, either in the game launcher or in FOMM then it should work when you type COC <vaultname> in the console. Without the < or >. Make sure to include the 'a' after the Vault number. [[User:Aidy|Aidy]] 13:37, 21 July 2011 (EDT)
== Can't find a piece ==
I can't find the piece needed for the second overall layout, just after the door created in the beginning tutorial ([[http://i.imgur.com/zfQ0OUl.jpg this]] piece.) Can anyone please give me its name? -([[User:The Iron Turtle|The Iron Turtle]] ([[User talk:The Iron Turtle|talk]]) 06:39, 3 February 2013 (EST))