Difference between revisions of "Talk:Bethsoft Tutorial Layout"

imported>Henning
imported>Henning
(→‎Unnamed Objects: new section)
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Are these free-floating pipes part of the charm, or unintentional? And could someone direct to info on finding these textures for editing, since I'm frothing to make a free-floating pipe section to fix the look?
Are these free-floating pipes part of the charm, or unintentional? And could someone direct to info on finding these textures for editing, since I'm frothing to make a free-floating pipe section to fix the look?
Side note - Overlapping a regular rail bit doesn't work out. Try it and see for yourself the magic it creates. [[User:Niphty|Niphty]] 05:19, 16 July 2009 (UTC)
Side note - Overlapping a regular rail bit doesn't work out. Try it and see for yourself the magic it creates. [[User:Niphty|Niphty]] 05:19, 16 July 2009 (UTC)
== Unnamed Objects ==
I would just like to add the unnamed object names not listed on this picture
[[Image:Overall_Layout01.jpg|thumb|650px|center|The Cave Entrance and Utility portions of Vault 74.]]
As mentioned in the tutorial, the unmarked door node is '''VURmWallExSmR01''', '''VURmBoothWallWindowR01''' works well for the booth wall, stairs are '''VURmSunkenStairsR01'''.
The piece to the '''''right''''' of '''VURmMidR01''' is called '''VURmColR01''' and the wall section '''''below''''' that is called '''VURmWall03R'''.
Also to the '''''left''''' of '''VURmBoothWallWindowR01''' is '''VURmBoothExitR01''' and the wall '''''behind''''' that (''which is duplicated'') is called '''VURmBoothWallR01'''.
Took me a while to figure that out lol --[[User:Jenkins|Jenkins]] 15:38, 11 August 2009 (UTC)
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