Difference between revisions of "Talk:Bethsoft Tutorial Layout"

1,061 bytes added ,  01:19, 16 July 2009
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imported>Cobalt027
imported>Henning
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:In the Oblivion CS it was "hold down the axis key and drag right-click". Pretty sure that's what it is in the GECK, too.
:In the Oblivion CS it was "hold down the axis key and drag right-click". Pretty sure that's what it is in the GECK, too.
:[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 19:05, 20 March 2009 (UTC)
:[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 19:05, 20 March 2009 (UTC)
== Missing pipes above the railings ==
Maybe I was the only one to notice this, as I had never paid much attention in game, but 3/4 of the pipes which are part of the Galley Railing package do not connect to anything on the ends. The VGalleyEnd - LR01 and RR01 - do not have this upper pipe, and the windowed options only have this pipe on the upper right. This leaves a free-standing pipe (visible in the normal game, as I visited vault 108's galley to see if it had the same) which is killing my OCD. It took some time to locate the correct piece to end the double pipes on the upper north floor of the galley. This should probably be noted in the text.. since it was a difficult find.
Are these free-floating pipes part of the charm, or unintentional? And could someone direct to info on finding these textures for editing, since I'm frothing to make a free-floating pipe section to fix the look?
Side note - Overlapping a regular rail bit doesn't work out. Try it and see for yourself the magic it creates. [[User:Niphty|Niphty]] 05:19, 16 July 2009 (UTC)
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