Editing Talk:Bethsoft Tutorial Layout

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:::I'm experiencing a problem with my grid; namely, it seems to be crooked. I'm working my way through the Vault 74 tutorial (I'm on the traps/terminals/etc portion, but this problem has been cropping up since about just after I finished initial layout, and even earlier in a different form). When I place kits in the render window and snap them to the grid, they do not align with any of the kits I already have in place (the entire Vault 74 layout up to this point). I noticed that even two brand-new kits (dragged from the object window) did not line up with each other; no matter what I do they will never line up. Then I realized that the pieces were, in fact, moving in regular unit distances on all three axes, but they were behaving as though the grid itself were rotated about 10-15 degrees from its original orientation (as it was when I started the tutorial). For this reason, I also cannot get regular angles for my placed objects when snapping to angle, and I am altogether having a lot of trouble with adding the locked loot room with the associated wall terminal (as described in the tutorial [http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Non-NPC_population]). One additional concern this brings up is that any of my existing kits now cannot be moved without permanently destroying all alignments with its neighbors. I'm handcuffed until I can figure out a way to fix the grid alignment, ideally snapping the grid itself to my existing (picture-perfect) kits. If anyone could help me out, I'd be much obliged.
:::I'm experiencing a problem with my grid; namely, it seems to be crooked. I'm working my way through the Vault 74 tutorial (I'm on the traps/terminals/etc portion, but this problem has been cropping up since about just after I finished initial layout, and even earlier in a different form). When I place kits in the render window and snap them to the grid, they do not align with any of the kits I already have in place (the entire Vault 74 layout up to this point). I noticed that even two brand-new kits (dragged from the object window) did not line up with each other; no matter what I do they will never line up. Then I realized that the pieces were, in fact, moving in regular unit distances on all three axes, but they were behaving as though the grid itself were rotated about 10-15 degrees from its original orientation (as it was when I started the tutorial). For this reason, I also cannot get regular angles for my placed objects when snapping to angle, and I am altogether having a lot of trouble with adding the locked loot room with the associated wall terminal (as described in the tutorial [http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Non-NPC_population]). One additional concern this brings up is that any of my existing kits now cannot be moved without permanently destroying all alignments with its neighbors. I'm handcuffed until I can figure out a way to fix the grid alignment, ideally snapping the grid itself to my existing (picture-perfect) kits. If anyone could help me out, I'd be much obliged.
:::[[User:Gyro8891|Gyro8891]] 19:38, 11 August 2010 (UTC)
:::[[User:Gyro8891|Gyro8891]] 19:38, 11 August 2010 (UTC)
::::Have you read the notes below under 'Rotating...'? If you place a tile without using snap to angle, none of the pieces you place after will tile properly because your first tile is not at a regular angle. You can correct this by snapping to angle your first piece and then aligning the other pieces to the corrected tile. When I start work on a new interior, I always double-click the tile and set the first tile's x,y,z coordinates and angles to 0. You can reset the angles by pressing the 'Reset' button. [[User:Truant|Truant]] 13:37, 14 August 2010 (UTC)




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