Difference between revisions of "String Variable"

294 bytes added ,  13:30, 7 May 2017
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imported>Odessa
(link to string formatting)
imported>Pintocat
 
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{{Template:Community_Wiki}}
String variables are added by NVSE 4. A string is simply some combination of text characters and exists widely in the vanilla game. A string variable allows you to store a string in a similar way to any other variable, and a wide range of functions allow powerful capabilities for them.
String variables are added by NVSE 4. A string is simply some combination of text characters and exists widely in the vanilla game. A string variable allows you to store a string in a similar way to any other variable, and a wide range of functions allow powerful capabilities for them.


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let my_string := "this is my string"
let my_string := "this is my string"


MessageEx $my_string
let my_string += " and this is Sunny's name: " + $SunnyREF


; * note: the MessageEx function requires you to include '$' (short for 'ToString') before the variable name
if eval my_string == "this is my string and this is Sunny's name: Sunny Smiles"
  ; this will evaluate true
endif
</pre>


if eval my_string == "this is another string"
The [[ToString|ToString (shorthand: '$')]] function converts anything to a string. Vanilla and some old NVSE functions also require this to use a string_var instead of a string literal:
  ; do something. Obviously this is false in this case.
<pre>
endif
Print my_string ; * new NVSE function
 
MessageEx $my_string ; * An old NVSE function
</pre>
</pre>


To use [[String Formatting]], you need to use [[Sv_Construct]]:
If you want to use [[String Formatting]] rather than concatanation (+), you need to use [[Sv_Construct]]:
<pre>
<pre>
string_var my_string
string_var my_string
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let my_string := Sv_Construct "the value of MyInt is %g", MyInt
let my_string := Sv_Construct "the value of MyInt is %g", MyInt
</pre>
</pre>
==See Also==
==See Also==
*[[Tutorial: String Variables]]
*[[Tutorial: String Variables]]
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