Difference between revisions of "Stats List"
→See Also
imported>Yukichigai (→Primary Statistics: More corrections) |
imported>Odessa |
||
(One intermediate revision by one other user not shown) | |||
Line 25: | Line 25: | ||
* RadResist - 0-100, treated as a percentage | * RadResist - 0-100, treated as a percentage | ||
* SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation. | * SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation. | ||
* Fatigue - Used to knock actors unconscious. | * Fatigue - Used to knock actors unconscious. In Fallout: New Vegas certain weapons cause Fatigue damage, and damage automatically heals at a rate of 1 unit per second. In Fallout 3 this is only used for the Vault 87 capture sequence. | ||
* Karma | * Karma | ||
* XP | * XP | ||
Line 101: | Line 101: | ||
*[[:Category:Actor Value Functions|Actor Value Functions]] | *[[:Category:Actor Value Functions|Actor Value Functions]] | ||
*[[AI Window]] | *[[AI Window]] | ||
*[[Actor Value Codes]] | |||
[[Category:Actors]] | [[Category:Actors]] | ||
[[Category:NPC]] | [[Category:NPC]] |