Difference between revisions of "Stats List"

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=='''Primary Statistics'''==
=='''Primary Statistics'''==
S.P.E.C.I.A.L. is the fundamental character system of Fallout. The base values are entered for each NPC or creature in the AI tab in the GECK. These values range from 0 to 10.
S.P.E.C.I.A.L. is the fundamental character system of Fallout. The base values are entered for each NPC or creature in the AI tab in the GECK. These values range from 0 to 10.
* Strength - Affects CarryWeight, Unarmed, MeleeWeapons, and MeleeDamage
* Strength - Affects CarryWeight, MeleeWeapons, and MeleeDamage
* Perception - Affects Medicine, Lockpick and Explosives
* Perception - Affects, Lockpick, Explosives, and EnergyWeapons
* Endurance - Affects Health, HealingRate, PoisonResistance and RadiationResistance
* Endurance - Affects Health, HealingRate, PoisonResistance, RadiationResistance, Unarmed, Big Guns (''Fallout 3'') and Survival (''Fallout: New Vegas'')
* Charisma - Affects Barter and Speech
* Charisma - Affects Barter and Speech
* Intelligence - Affects Science, Repair, Medicine and Explosives
* Intelligence - Affects Science, Repair, Medicine, and number of skill points per level.
* Agility - Affects ActionPoints, Sneak, SmallGuns (''Fallout 3'') and Guns (''Fallout: New Vegas'').  In ''Fallout: New Vegas'' this also affects reload speed and draw/holster speed.
* Agility - Affects ActionPoints, Sneak, SmallGuns (''Fallout 3'') and Guns (''Fallout: New Vegas'').  In ''Fallout: New Vegas'' this also affects reload speed and draw/holster speed.
* Luck - Affects CriticalChance, all Skills
* Luck - Affects CriticalChance, all Skills
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* RadResist - 0-100, treated as a percentage
* RadResist - 0-100, treated as a percentage
* SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation.
* SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation.
* Fatigue - Used to knock actors unconscious. Hand to hand attacks cause fatigue damage, nothing else reduces it.
* Fatigue - Used to knock actors unconscious. In Fallout: New Vegas certain weapons cause Fatigue damage, and damage automatically heals at a rate of 1 unit per second. In Fallout 3 this is only used for the Vault 87 capture sequence.
* Karma
* Karma
* XP
* XP
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=='''Skills'''==
=='''Skills'''==
Fallout 3 Skills range in value from 0 to 100 and are treated as a percentage. The base value is entered into the GECK for each actor.
Fallout 3 and Fallout: New Vegas Skills range in value from 0 to 100 and are treated as a percentage. The base value is entered into the GECK for each actor.
* Barter
* Barter
* BigGuns
* BigGuns (''Fallout 3'')
* EnergyWeapons
* EnergyWeapons
* Explosives
* Explosives
* Guns (''Fallout: New Vegas'')
* Lockpick
* Lockpick
* Medicine
* Medicine
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* Repair
* Repair
* Science
* Science
* SmallGuns
* SmallGuns (''Fallout 3'')
* Sneak
* Sneak
* Speech
* Speech
* Throwing (unused)
* Survival (''Fallout: New Vegas'')
* Throwing (''Fallout 3, unused'')
* Unarmed
* Unarmed


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*[[:Category:Actor Value Functions|Actor Value Functions]]
*[[:Category:Actor Value Functions|Actor Value Functions]]
*[[AI Window]]
*[[AI Window]]
*[[Actor Value Codes]]


[[Category:Actors]]
[[Category:Actors]]
[[Category:NPC]]
[[Category:NPC]]
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