Difference between revisions of "Stats List"
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=='''Primary Statistics'''== | =='''Primary Statistics'''== | ||
S.P.E.C.I.A.L. is the fundamental character system of Fallout. The base values are entered for each NPC or creature in the AI tab in the GECK. These values range from 0 to 10. | S.P.E.C.I.A.L. is the fundamental character system of Fallout. The base values are entered for each NPC or creature in the AI tab in the GECK. These values range from 0 to 10. | ||
* Strength - Affects CarryWeight | * Strength - Affects CarryWeight, MeleeWeapons, and MeleeDamage | ||
* Perception - Affects | * Perception - Affects, Lockpick, Explosives, and EnergyWeapons | ||
* Endurance - Affects Health, HealingRate, PoisonResistance and | * Endurance - Affects Health, HealingRate, PoisonResistance, RadiationResistance, Unarmed, Big Guns (''Fallout 3'') and Survival (''Fallout: New Vegas'') | ||
* Charisma - Affects Barter and Speech | * Charisma - Affects Barter and Speech | ||
* Intelligence - Affects Science, Repair, Medicine and | * Intelligence - Affects Science, Repair, Medicine, and number of skill points per level. | ||
* Agility - Affects ActionPoints | * Agility - Affects ActionPoints, Sneak, SmallGuns (''Fallout 3'') and Guns (''Fallout: New Vegas''). In ''Fallout: New Vegas'' this also affects reload speed and draw/holster speed. | ||
* Luck - Affects CriticalChance | * Luck - Affects CriticalChance, all Skills | ||
=='''Derived Statistics'''== | =='''Derived Statistics'''== | ||
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* RadResist - 0-100, treated as a percentage | * RadResist - 0-100, treated as a percentage | ||
* SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation. | * SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation. | ||
* Fatigue - Used to knock actors unconscious. | * Fatigue - Used to knock actors unconscious. In Fallout: New Vegas certain weapons cause Fatigue damage, and damage automatically heals at a rate of 1 unit per second. In Fallout 3 this is only used for the Vault 87 capture sequence. | ||
* Karma | * Karma | ||
* XP | * XP | ||
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=='''Skills'''== | =='''Skills'''== | ||
Fallout 3 Skills range in value from 0 to 100 and are treated as a percentage. The base value is entered into the GECK for each actor. | Fallout 3 and Fallout: New Vegas Skills range in value from 0 to 100 and are treated as a percentage. The base value is entered into the GECK for each actor. | ||
* Barter | * Barter | ||
* BigGuns | * BigGuns (''Fallout 3'') | ||
* EnergyWeapons | * EnergyWeapons | ||
* Explosives | * Explosives | ||
* Guns (''Fallout: New Vegas'') | |||
* Lockpick | * Lockpick | ||
* Medicine | * Medicine | ||
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* Repair | * Repair | ||
* Science | * Science | ||
* SmallGuns | * SmallGuns (''Fallout 3'') | ||
* Sneak | * Sneak | ||
* Speech | * Speech | ||
* Throwing (unused) | * Survival (''Fallout: New Vegas'') | ||
* Throwing (''Fallout 3, unused'') | |||
* Unarmed | * Unarmed | ||
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*[[:Category:Actor Value Functions|Actor Value Functions]] | *[[:Category:Actor Value Functions|Actor Value Functions]] | ||
*[[AI Window]] | *[[AI Window]] | ||
*[[Actor Value Codes]] | |||
[[Category:Actors]] | [[Category:Actors]] | ||
[[Category:NPC]] | [[Category:NPC]] |