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* RadResist - 0-100, treated as a percentage | * RadResist - 0-100, treated as a percentage | ||
* SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation. | * SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation. | ||
* Fatigue - Used to knock actors unconscious. | * Fatigue - Used to knock actors unconscious. Hand to hand attacks cause fatigue damage, nothing else reduces it. | ||
* Karma | * Karma | ||
* XP | * XP |