Difference between revisions of "StartQuest"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Qazaaq
(→‎Notes: reloaded -> restarted)
imported>DewiMorgan
m (→‎See Also: +TES4CS Wiki link)
Line 19: Line 19:
*[[StopQuest]]
*[[StopQuest]]
*[[GetQuestRunning]]
*[[GetQuestRunning]]
*Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/StartQuest StartQuest].


[[Category:Functions]]
[[Category:Functions]]
[[Category:Quest Functions]]
[[Category:Quest Functions]]

Revision as of 10:20, 13 April 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Starts the quest, which means:

  • Any attached dialogue will be enabled.
  • The quest script, if any, will begin running.

Syntax

[help]
StartQuest questname:EditorID

Examples

StartQuest SQ09 

Starts the quest with the EditorID of SQ09

Notes

  • Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the game is restarted.

See Also