Difference between revisions of "StartQuest"
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{{ | {{Function | ||
|origin = GECK1 | |||
|summary = Starts the quest, which means: | |||
* Any attached dialogue will be enabled. | |||
* The quest script, if any, will begin running. | |||
|arguments = {{FunctionArgument | |||
|Name = questname | |||
|Type = EditorID | |||
}} | |||
}} | |||
==Examples== | |||
StartQuest SQ09 | |||
Starts the quest with the EditorID of SQ09 | |||
==Notes== | |||
== | * Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the game is reloaded. | ||
[[StopQuest]] | |||
==See Also== | |||
[[StopQuest]] [[GetQuestRunning]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Quest Functions]] | [[Category:Quest Functions]] |
Revision as of 00:13, 11 April 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Starts the quest, which means:
- Any attached dialogue will be enabled.
- The quest script, if any, will begin running.
Syntax
StartQuest questname:EditorID
Examples
StartQuest SQ09
Starts the quest with the EditorID of SQ09
Notes
- Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the game is reloaded.