Editing ShowMessage

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* Buttons are part of the Message form. If no buttons are specified on a MessageBox type message, a default "OK" button will be displayed.
* Buttons are part of the Message form. If no buttons are specified on a MessageBox type message, a default "OK" button will be displayed.
* Message Type on the Message determines whether we are displaying a "message" (upper right corner, single line of text, doesn't interrupt the game) or a "message box" (center of the screen, game stops until the player presses one of the buttons).
* Message Type on the Message determines whether we are displaying a "message" (upper right corner, single line of text, doesn't interrupt the game) or a "message box" (center of the screen, game stops until the player presses one of the buttons).
* The optional parameters must be declared variables or globals.Β  You cannot use constant values.
* Variables can be inserted into the displayed text (see below). The message will fail to display if the wrong number of variables are passed into the ShowMessage call.
* Variables can be inserted into the displayed text (see below). The message will fail to display if the wrong number of variables are passed into the ShowMessage call.
* Variables cannot be inserted into a message box's buttons.
* Variables cannot be inserted into a message box's buttons.

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