Difference between revisions of "Settings"

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As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.
As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.


Game settings use a naming convention which identifies what kind of data the setting accepts. "f" settings are floats (numbers with decimals), "i" settings are integers (whole numbers) and "s" settings are strings.


'''Floating point game settings:'''
Know what a game setting does that isn't explained here? Spread the knowledge by documenting it!
fAbsorbCoreColorB
 
fAbsorbCoreColorG  


fAbsorbCoreColorR  
== Note to Editors ==


fAbsorbGlowColorB  
When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] and [[Experience Settings]] are good examples).


fAbsorbGlowColorG  
__TOC__
<div class="case-sensitive-links">


fAbsorbGlowColorR  
== Actor Settings ==


fActorArmorDesirabilityDamageMult  
These are settings related to actors.


fActorStrengthEncumbranceMult  
=== Derived Statistic Settings ===


fActorSwimBreathBase  
These settings control various [[Stats_List#Derived_Statistics|Derived Statistics]], such as default skill levels, weight carrying capacity, action points, etc.


fActorSwimBreathMult  
*[[fAVDActionPointsBase]]
*[[fAVDActionPointsMult]]
*[[fAVDCarryWeightMult]]
*[[fAVDCarryWeightsBase]]


fActorTeleportFadeSeconds  
=== Derived Skill Settings ===


fAIDefaultAttackDuringRecoilStaggerBonus  
[[Derived Skill Settings]] control actor skill value bonuses given by stats and starting skill values.


fAIDefaultAttackSkillMult  
*fAVDTagSkillBonus
*fAVDSkillPrimaryBonusMult
*fAVDSkillLuckBonusMult
*fAVDSkillBarterBase
*fAVDSkillBigGunsBase
*fAVDSkillEnergyWeaponsBase
*fAVDSkillExplosivesBase
*fAVDSkillLockpickBase
*fAVDSkillLuckBonusBase
*fAVDSkillMedicineBase
*fAVDSkillMeleeWeaponsBase
*fAVDSkillRepairBase
*fAVDSkillScienceBase
*fAVDSkillSmallGunsBase
*fAVDSkillSneakBase
*fAVDSkillSpeechBase
*fAVDSkillUnarmedBase


fAIDefaultBlockDuringAttackMult  
=== Movement Settings ===


fAIDefaultBlockNoAttackMult  
[[Movement Settings]] control how fast actors move.


fAIDefaultBlockSkillMult  
* fMoveRunMult
* fMoveSneakMult
* fMoveNoWeaponMult
* fMoveOneCrippledLegSpeedMult
* fMoveTwoCrippledLegsSpeedMult


fAIFleeConfBase  
=== AI Settings ===


fAIFleeHealthMult  
These settings govern how actors behave in the gameworld.
*[[fCombatFollowRadiusMult]]


fAIMaxHeadTrackDistance  
==== Guard Package Settings ====


fAIMaxSmileDistance  
These settings apply to actors running the [[Guard Package]]


fAIPowerAttackRecoilBonus  
*[[fAITrespassWarningTimer]]
*[[iGuardWarnings]]


fAISocialchanceForConversation  
== Health Settings ==


fAISocialRadiusToTriggerConversation  
*[[fAVDHealthLevelMult]] - short: used for calculating new HP when advance a level. A static base.
*[[fAVDNPCHealthLevelMult]] - short: the same (?) for NPC
*[[fAVDHealthEnduranceMult]] - short: used for calculating new HP when advance a level based on Endurance
*[[fAVDNPCHealthEnduranceMult]] - short: the same (?) for NPC
*[[fAVDNPCHealthEnduranceOffset]] - ???


fAITrespassWarningTimer  
==== Sandbox Package Settings ====


fAIYieldBase  
These settings apply to actors running the [[Sandbox Package]]


fAutoDoorActivateDistance  
*[[iSandBoxPreventRepeatedActionTime]]
*iSandboxBreakfastMax
*iSandboxBreakfastMin
*iSandboxDinnerMax
*iSandboxDinnerMin
*iSandboxLunchMax
*iSandboxLunchMin
*iSandboxMealDurationMax
*iSandboxMealDurationMin
*iSandboxSleepDurationMax
*iSandboxSleepDurationMin
*iSandboxSleepStartMax
*iSandboxSleepStartMin


fBarterSellBase  
== Experience Settings ==


fBribeBase  
[[Experience Settings]] control how much experience the player gains from certain actions and how much experience is required to level.


fBribeCurve  
*iXPBase
*iXPBumpBase


fBribeScale  
== Leveled Item Settings ==


fChase3rdPersonXYMult  
*[[LeveledItem#Game_settings|iLevItemLevelDifferenceMax]]


fClothingClassScale  
== Combat Settings ==


fClothingJewelryScale  
*[[fCombatConfidenceModifierMax]]
*[[fCombatConfidenceModifierMin]]
*[[fCombatDamageBonusSneakingMult]]
*[[fCombatDistance]]
*[[fCombatDistanceMin]]
*[[fCombatThreatRatioUpdateTime]]
*[[fCombatUnarmedCritDamageMult]]
*[[fKnockdownBaseHealthThreshold]]
*[[fKnockdownCurrentHealthThreshold]]
*[[fMinimumFatigue]]


fCombatGiantCreatureReachMult  
=== VATS Settings ===


fCombatHitConeAngle  
[[VATS Settings]] control the behavior of [[VATS]]


fCombatSoundArmorPct  
*fVATSAutomaticMeleeDamageMult
*fVATSCriticalChanceBonus
*fVATSDamageToWeaponMult
*fVATSDestructibleMult
*fVATSDistanceFactor
*fVATSH2HWarpDistanceMult
*fVATSHitChanceMult
*fVATSMaxChance
*fVATSMaxEngageDistance
*fVATSMeleeMaxDistance
*fVATSMeleeReachMult
*fVATSParalyzePalmChance
*fVATSPlayerDamageMult
*fVATSShotBurstTime
*fVATSShotLongBurstTime
*fVATSSkillFactor
*fVATSSpreadMult
*fVATSStealthMult
*fVATSStrangerDistance
*fVATSStrangerOdds
*iVATSStrangerMaxHP
*iVATSConcentratedFireBonus


fCombatSoundFleshPct  
=== Mine Settings ===


fCombatSoundWeaponPct  
[[Mine Settings]] control the behavior of mines placed in the game world, either in the editor or by actors.


fCombatSpeakAttackChance  
*fMinesAgeMax
*fMinesDelayMin
*fMineExteriorRadiusMult


fCombatSpeakHitChance  
== Weapon Settings ==


fCombatSpeakHitThreshold  
=== Auto Aim Settings ===


fCombatSpeakPowerAttackChance  
[[Auto Aim Settings]] are used to configure the auto-aim feature.


fCrimeAlarmRespMult  
* fAutoAimMaxDegrees
* fAutoAimMaxDegrees3rdPerson
* fAutoAimMaxDegreesMelee
* fAutoAimMaxDegreesMiss
* fAutoAimMaxDegreesVATS
* fAutoAimMaxDistance
* fAutoAimMeleeChaseMult
* fAutoAimMissRatioHigh
* fAutoAimMissRatioLow
* fAutoAimScreenPercentage


fDamagePowerAttackBackBonus  
===Weapon Damage===


fDamagePowerAttackBonus  
These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage.


fDamagePowerAttackForwardBonus  
*fAVDMeleeDamageStrengthMult
*fAVDMeleeDamageStrengthOffset
*fDamageGunWeapCondMult
*fDamageGunWeapCondBase
*fDamageMeleeWeapCondMult
*fDamageMeleeWeapCondBase
*fDamageSkillBase
*fDamageSkillMult
*fDamageWeaponMult
*fAVDUnarmedDamageBase
*fAVDUnarmedDamageMult


fDamagePowerAttackSideBonus  
===Weapon Critical Hit Chance===


fDamagePowerAttackStandBonus  
These settings are used in the [[Critical Hit Chance Formula]].


fDamageSkillMult  
*fWeaponConditionCriticalChanceMult
*fAVDCritLuckMult
*fAVDCritLuckBase
*fVATSCriticalChanceBonus


fDamageStrengthBase  
=== Gun Spread Settings ===


fDamageStrengthMult  
These settings are used in the [[Gun Spread Formula]] to determine how well the actor can aim their gun. The higher the resulting value, the more the gun will wave around while the actor is holding it.


fDamageToArmorPercentage  
* fGunSpreadSkillBase
* fGunSpreadSkillMult
* fGunSpreadIronSightsBase
* fGunSpreadIronSightsMult
* fGunSpreadArmBase
* fGunSpreadArmMult
* fGunSpreadRunBase
* fGunSpreadRunMult
* fGunSpreadWalkBase
* fGunSpreadWalkMult
* fGunSpreadCrouchBase
* fGunSpreadCrouchMult
* fGunSpreadCondBase
* fGunSpreadCondMult


fDamageToWeaponPercentage  
=== Rate of Fire ===


fDamageWeaponConditionBase  
[[fWeaponConditionRateOfFireXX]] settings control the rate of fire for guns based on the condition of the weapon.


fDamageWeaponConditionMult  
* fWeaponConditionRateOfFire1
* fWeaponConditionRateOfFire2
* fWeaponConditionRateOfFire3
* fWeaponConditionRateOfFire4
* fWeaponConditionRateOfFire5
* fWeaponConditionRateOfFire6
* fWeaponConditionRateOfFire7
* fWeaponConditionRateOfFire8
* fWeaponConditionRateOfFire9
* fWeaponConditionRateOfFire10


fDamageWeaponMult  
=== Jamming After Reload ===


fDaytimeColorExtension  
[[fWeaponConditionReloadJamXX]] settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the [[Weapons|weapon form]] ignore these settings.
 
fDetectionCommentTimer  
* fWeaponConditionReloadJam1
 
* fWeaponConditionReloadJam2
fDetectionSneakLightMod  
* fWeaponConditionReloadJam3
 
* fWeaponConditionReloadJam4
fDifficultyDamageMultiplier  
* fWeaponConditionReloadJam5
 
* fWeaponConditionReloadJam6
fDispActorPerMult  
* fWeaponConditionReloadJam7
 
* fWeaponConditionReloadJam8
fDispTargetFactionRankBase  
* fWeaponConditionReloadJam9
 
* fWeaponConditionReloadJam10
fDispTargetPerMult  
 
fDistanceProjectileExplosionDetection  
 
fDyingTimer  
 
fEnchantmentGoldMult  
 
fFatigueAttackWeaponBase  
 
fFatigueAttackWeaponMult  
 
fFatigueBase  
 
fFatigueBlockSkillBase  
 
fFatigueBlockSkillMult  
 
fFatigueCastBase  
 
fFatigueJumpBase  
 
fFatigueJumpMult  
 
fFatigueMult  
 
fFatigueReturnBase  
 
fFatigueReturnMult  
 
fFatigueRunBase  
 
fFatigueRunMult  
 
fFightAggrBase  
 
fFightFriendDispBase  
 
fFirstPersonCameraMult  
 
fFurnitureMarker01DeltaX  
 
fFurnitureMarker01DeltaY  
 
fFurnitureMarker01DeltaZ  
 
fFurnitureMarker01HeadingDelta  
 
fFurnitureMarker02DeltaX  
 
fFurnitureMarker02DeltaY  
 
fFurnitureMarker02DeltaZ  
 
fFurnitureMarker02HeadingDelta  
 
fFurnitureMarker03DeltaX  
 
fFurnitureMarker03DeltaY  
 
fFurnitureMarker03DeltaZ  
 
fFurnitureMarker03HeadingDelta  
 
fFurnitureMarker04DeltaX  
 
fFurnitureMarker04DeltaY  
 
fFurnitureMarker04DeltaZ  
 
fFurnitureMarker04HeadingDelta  
 
fFurnitureMarker11DeltaX  
 
fFurnitureMarker11DeltaY  
 
fFurnitureMarker11DeltaZ  
 
fFurnitureMarker11HeadingDelta  
 
fFurnitureMarker12DeltaX  
 
fFurnitureMarker12DeltaY  
 
fFurnitureMarker12DeltaZ  
 
fFurnitureMarker12HeadingDelta  
 
fFurnitureMarker13DeltaX  
 
fFurnitureMarker13DeltaY  
 
fFurnitureMarker13DeltaZ  
 
fFurnitureMarker13HeadingDelta  
 
fFurnitureMarker14DeltaX  
 
fFurnitureMarker14DeltaY  
 
fFurnitureMarker14DeltaZ  
 
fFurnitureMarker14HeadingDelta  
 
fHandFatigueDamageBase  
 
fHandFatigueDamageMult  
 
fHandHealthMax  
 
fHandReachMult  
 
fIdleChatterCommentTimer  
 
fImpactShaderMaxMagnitude  
 
fInfamyBountyMod  
 
fJumpDoubleMult  
 
fJumpFallTimeMult  
 
fJumpHeightMax  
 
fKnockdownChance  
 
fKnockdownDamageMult  
 
fLeafRockAmountSwayInfluence  
 
fLeafRockSpeedSwayInfluence  
 
fLeafRockTimeScale  
 
fLeafRustleAmountSwayInfluence  
 
fLeafRustleSpeedSwayInfluence  
 
fLeafRustleTimeScale  
 
fLockPickAutoBase  
 
fLockPickAutoDifficulty  
 
fLowLevelNPCBaseHealthMult  
 
fMagicCasterSkillCostBase  
 
fMagicCasterSkillCostMult  
 
fMagicCostScale  
 
fMagicDiseaseTransferMult  
 
fMagicExplosionAgilityMult  
 
fMagicFatigueDrainBase  
 
fMagicFatigueDrainMult  
 
fMagicFogMaximumDistance  
 
fMagicFogOptimalDistance  
 
fMagickaReturnBase  
 
fMagickaReturnMult  
 
fMagicLightHeightOffset  
 
fMagicLightRadiusBase  
 
fMagicSpellLevelApprenticeMin  
 
fMagicSpellLevelExpertMin  
 
fMagicSpellLevelJourneymanMin  
 
fMagicSpellLevelMasterMin  
 
fMagicTelekinesiDistanceMult  
 
fMagicTelekinesisLiftPowerMult  
 
fMasserAngleFadeEnd  
 
fMasserAngleFadeStart  
 
fMasserAngleShadowEarlyFade  
 
fMaxArmorRating  
 
fMoveCharWalkMax  
 
fMoveCharWalkMin  
 
fMoveCreatureWalkMax  
 
fMoveCreatureWalkMin  
 
fMoveEncumEffect  
 
fMoveNoWeaponMult  
 
fMoveRunMult  
 
fMoveSneakMult  
 
fMoveWeightMax  
 
fNPCAttributeHealthMult  
 
fNPCBaseMagickaMult  
 
fNPCGeneticVariation  
 
fPathAvoidanceCreatureIntLimit  
 
fPCBaseMagickaMult  
 
fPerkSneakAttackMarksmanApprenticeMult  
 
fPerkSneakAttackMarksmanExpertMult  
 
fPerkSneakAttackMarksmanJourneymanMult  
 
fPerkSneakAttackMarksmanMasterMult  
 
fPerkSneakAttackMarksmanNoviceMult  
 
fPersuasionCurve  
 
fPersuasionMod  
 
fPersuasionReactionDislike  
 
fPersuasionReactionHate  
 
fPickPocketActorSkillBase  
 
fPickPocketActorSkillMult  
 
fPickPocketAmountMult  
 
fPickPocketMaxChance  
 
fPickPocketTargetSkillMult  
 
fPlayerDeathReloadTime  
 
fPotionGoldValueMult  
 
fPotionT1AleDurMult  
 
fPotionT1AleMagMult  
 
fPotionT1CalDurMult  
 
fPotionT1RetDurMult  
 
fPotionT2AleDurMult  
 
fPotionT3AleMagMult  
 
fPowerAttackFatiguePenalty  
 
fRechargeGoldMult  
 
fRegionGenTexGenMatch  
 
fRegionGenTexGenNotMatch  
 
fRegionGenTexPlacedMatch  
 
fRegionGenTexPlacedNotMatch  
 
fRepairArmorerMult  
 
fSecundaAngleFadeEnd  
 
fSecundaAngleFadeStart  
 
fSecundaAngleShadowEarlyFade  
 
fSecundaSpeed  
 
fSkillUseExp  
 
fSkillUseFactor  
 
fSneakBaseValue  
 
fSneakBootWeightBase  
 
fSneakBootWeightMult  
 
fSneakLightMult  
 
fSneakMaxDistance  
 
fSneakRunningMult  
 
fSneakSkillMult  
 
fSneakSleepBonus  
 
fSneakSoundLosMult  
 
fSneakTargetAttackBonus  
 
fSneakTargetInCombatBonus  
 
fSpeechDelay  
 
fSpellCastingDetectionMod  
 
fSpellmakingGoldMult  
 
fStarsRotateDays  
 
fStarsRotateXAxis  
 
fStarsRotateYAxis  
 
fStarsRotateZAxis  
 
fStatsHealthStartMult  
 
fSunAlphaTransTime  
 
fSunMinimumGlareScale  
 
fSunReduceGlareSpeed  
 
fTorchLightLevelMorning  
 
fTorchLightLevelNight  
 
fTrainingCostMult  
 
fTreeFarDistanceBase  
 
fTreeNearDistanceBase  
 
fTreeWindVariance  
 
fVanityModeAutoDelay  
 
fWeatherFlashAmbient  
 
fWeatherFlashDuration  
 
fWeatherTransMax  
 
fWortcraftChanceIntDenom  
 
fWortcraftChanceLuckDenom
 
 
'''Integer Game Settings'''  
 
iAIDefaultAttackChance  
 
iAIDefaultBlockChance  
 
iArmorWeightHelmet  
 
iArmorWeightShield  
 
iCrimeAlarmRecDistance  
 
iCrimeGoldAttackMin  
 
iCrimeGoldJailBreak  
 
iCrimeGoldStealHorse  
 
iDeathDropWeaponChance  
 
iLevCreaLevelDifferenceMax  
 
iLevItemLevelDifferenceMax  
 
iLowLevelNPCMaxLevel  
 
iLowResponsiblityLevel  
 
iMagicMaxPotionsApprentice  
 
iMagicMaxPotionsExpert  
 
iMagicMaxPotionsJourneyman  
 
iMagicMaxPotionsMaster  
 
iMagicMaxPotionsNovice  
 
iMapMarkerRevealDistance  
 
iMapMarkerVisibleDistance  
 
iMasserSize  
 
iNPCBasePerLevelHealthMult  
 
iNumberActorsInCombatPlayer  
 
iPCStartSpellSkillLevel  
 
iPerkBlockStaggerChance  
 
iPerkExtraBarterGoldMaster  
 
iSoulLevelValueCommon  
 
iSoulLevelValueGrand  
 
iSoulLevelValueGreater  
 
iSoulLevelValueLesser  
 
iSoulLevelValuePetty
 
 
'''String Game Settings'''  
 
sAddItemtoInventory  
 
sAddItemtoInventoryText  
 
sAddItemtoSpellList  
 
sAgilityDescription  
 
sAnimationCanNotEquipWeapon  
 
sAnimationCanNotUnequip  
 
sAttributeDescAgility  
 
sAttributeDescEndurance  
 
sAttributeDescIntelligence  
 
sAttributeDescLuck  
 
sAttributeDescPersonality  
 
sAttributeDescSpeed  
 
sAttributeDescStrength  
 
sAttributeDescWillpower  
 
sCanNotEquipAlchemy  
 
sCanNotEquipQuestArrows  
 
sCanNotEquipRepairHammer  
 
sCanNotEquipSoulGem  
 
sCanNotReadBood  
 
sCanNotTrainAnymore  
 
sCanNotTrainHigher  
 
sCombatDescription  
 
sContinueText  
 
sDerivedAttributeDescEncumbrance  
 
sDerivedAttributeDescFatigue  
 
sDerivedAttributeDescHealth  
 
sDerivedAttributeDescMagicka  
 
sDiscoveredText  
 
sDropEquippedItemWarning  
 
sEnduranceDescription  
 
sEssentialCharacterDown  
 
sFavoredAttributes  
 
sHairColor0  
 
sHairColor1  
 
sHairColor10  
 
sHairColor11  
 
sHairColor12  
 
sHairColor13  
 
sHairColor14  
 
sHairColor15  
 
sHairColor2  
 
sHairColor3  
 
sHairColor4  
 
sHairColor5  
 
sHairColor6  
 
sHairColor7  
 
sHairColor8  
 
sHairColor9  
 
sHitParticleMetal  
 
sHitParticleStone  
 
sHitParticleWood  
 
sImpossibleLock  
 
sIntellegenceDescription  
 
sKeyLocked  
 
sLevelDefault  
 
sLevelDoneWarning  
 
sLevelUp11  
 
sLevelUp12  
 
sLevelUp15  
 
sLevelUp17  
 
sLevelUp18  
 
sLevelUp19  
 
sLevelUp20  
 
sLevelUp4  
 
sLevelUp6  
 
sLoadWhilePlaying  
 
sLockLevelNameImpossible  
 
sLowSoul  
 
sLuckDescription  
 
sMagicDescription  
 
sMajorSkills  
 
sMiscNumPlacesDiscovered  
 
sMonthHeartFire  
 
sMonthMidYear  
 
sMonthRainsHand  
 
sNoFastTravelCombat  
 
sNoFastTravelScriptBlock  
 
sNoHammer  


sNoLockPick  
=== Jamming While Firing ===


sNoLockPickKey  
[[fWeaponConditionJamXX]] settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug affecting game play using automatic weapons when these settings are enabled, and they are all set to 0 by default because of this.


sNoMortor  
* fWeaponConditionJam1
* fWeaponConditionJam2
* fWeaponConditionJam3
* fWeaponConditionJam4
* fWeaponConditionJam5
* fWeaponConditionJam6
* fWeaponConditionJam7
* fWeaponConditionJam8
* fWeaponConditionJam9
* fWeaponConditionJam10


sNoSleepCombat  
== Non-Actor Activatable Objects Settings ==


sNoSleepHostilActorsNear  
=== Lock Settings ===


sNoSleepInOwnedBed  
[[iLockLevelMaxXXX]] settings control the description that the interface uses to describe a locked object, based on the lock difficulty.


sNoSoul  
* iLockLevelMaxVeryEasy
* iLockLevelMaxEasy
* iLockLevelMaxAverage
* iLockLevelMaxHard
* iLockLevelMaxVeryHard
* iLockLevelMaxImpossible


sNoSoulGem  
== Miscellaneous ==


sNoSoulInGem  
=== Barter System ===


sNoTalkFleeing  
These settings are used in the [[Barter System Formula]].


sNoWaitHostilActorsNear  
*fBarterBuyBase
*fBarterBuyMult
*fBarterSellBase
*fBarterSellMult


sNoWaitInCombat  
=== Item Value and Condition ===


sNoWaitUnderWater  
These settings are used to compute [[Item_Condition_And_Value]].


sNoWaitWhileAlarmSounding  
*fItemConditionValueBase
*fItemConditionValueMult
*fItemConditionValueExp


sOpenWithKey  
== Uncategorized Settings ==


sOverEncumbered  
=== Floating Point Numeral Settings ===


sPersonalityDescription  
* [[ArmorRatingMax]]
* [[ArmorRatingMult]]
* [[ArmorRatingWeightLightMaxMod]]
* [[fAbsorbCoreColorB]]
* [[fAbsorbCoreColorG]]
* [[fAbsorbCoreColorR]]
* [[fAbsorbGlowColorB]]
* [[fAbsorbGlowColorG]]
* [[fAbsorbGlowColorR]]
* [[fActorArmorDesirabilityDamageMult]]
* [[fActorStrengthEncumbranceMult]]
* [[fActorSwimBreathBase]]
* [[fActorSwimBreathMult]]
* [[fActorTeleportFadeSeconds]]
* [[fAIDefaultAttackDuringRecoilStaggerBonus]]
* [[fAIDefaultAttackSkillMult]]
* [[fAIDefaultBlockDuringAttackMult]]
* [[fAIDefaultBlockNoAttackMult]]
* [[fAIDefaultBlockSkillMult]]
* [[fAIFleeConfBase]]
* [[fAIFleeHealthMult]]
* [[fAIMaxHeadTrackDistance]]
* [[fAIMaxSmileDistance]]
* [[fAIPowerAttackRecoilBonus]]
* [[fAISocialchanceForConversation]]
* [[fAISocialRadiusToTriggerConversation]]
* [[fAIYieldBase]]
* [[fArmorRatingBase]]
* [[fArmorRatingConditionBase]]
* [[fArmorRatingConditionMult]]
* [[fAutoDoorActivateDistance]]
* [[fBarterSellBase]]
* [[fBribeBase]]
* [[fBribeCurve]]
* [[fBribeScale]]
* [[fChase3rdPersonXYMult]]
* [[fClothingClassScale]]
* [[fClothingJewelryScale]]
* [[fCombatGiantCreatureReachMult]]
* [[fCombatHitConeAngle]]
* [[fCombatSoundArmorPct]]
* [[fCombatSoundFleshPct]]
* [[fCombatSoundWeaponPct]]
* [[fCombatSpeakAttackChance]]
* [[fCombatSpeakHitChance]]
* [[fCombatSpeakHitThreshold]]
* [[fCombatSpeakPowerAttackChance]]
* [[fCrimeAlarmRespMult]]
* [[fDamagePowerAttackBackBonus]]
* [[fDamagePowerAttackBonus]]
* [[fDamagePowerAttackForwardBonus]]
* [[fDamagePowerAttackSideBonus]]
* [[fDamagePowerAttackStandBonus]]
* [[fDamageToArmorPercentage]]
* [[fDamageToWeaponPercentage]]
* [[fDamageWeaponConditionBase]]
* [[fDamageWeaponConditionMult]]
* [[fDaytimeColorExtension]]
* [[fDeathForceForceMax]]
* [[fDeathForceForceMin]]
* [[fDetectionCommentTimer]]
* [[fDetectionSneakLightMod]]
* [[fDifficultyDamageMultiplier]]
* [[fDispActorPerMult]]
* [[fDispTargetFactionRankBase]]
* [[fDispTargetPerMult]]
* [[fDistanceProjectileExplosionDetection]]
* [[fDyingTimer]]
* [[fEnchantmentGoldMult]]
* [[fEssentialDeathTime]]
* [[fFatigueAttackWeaponBase]]
* [[fFatigueAttackWeaponMult]]
* [[fFatigueBase]]
* [[fFatigueBlockSkillBase]]
* [[fFatigueBlockSkillMult]]
* [[fFatigueCastBase]]
* [[fFatigueJumpBase]]
* [[fFatigueJumpMult]]
* [[fFatigueMult]]
* [[fFatigueReturnBase]]
* [[fFatigueReturnMult]]
* [[fFatigueRunBase]]
* [[fFatigueRunMult]]
* [[fFightAggrBase]]
* [[fFightFriendDispBase]]
* [[fFirstPersonCameraMult]]
* [[fFurnitureMarker01DeltaX]]
* [[fFurnitureMarker01DeltaY]]
* [[fFurnitureMarker01DeltaZ]]
* [[fFurnitureMarker01HeadingDelta]]
* [[fFurnitureMarker02DeltaX]]
* [[fFurnitureMarker02DeltaY]]
* [[fFurnitureMarker02DeltaZ]]
* [[fFurnitureMarker02HeadingDelta]]
* [[fFurnitureMarker03DeltaX]]
* [[fFurnitureMarker03DeltaY]]
* [[fFurnitureMarker03DeltaZ]]
* [[fFurnitureMarker03HeadingDelta]]
* [[fFurnitureMarker04DeltaX]]
* [[fFurnitureMarker04DeltaY]]
* [[fFurnitureMarker04DeltaZ]]
* [[fFurnitureMarker04HeadingDelta]]
* [[fFurnitureMarker11DeltaX]]
* [[fFurnitureMarker11DeltaY]]
* [[fFurnitureMarker11DeltaZ]]
* [[fFurnitureMarker11HeadingDelta]]
* [[fFurnitureMarker12DeltaX]]
* [[fFurnitureMarker12DeltaY]]
* [[fFurnitureMarker12DeltaZ]]
* [[fFurnitureMarker12HeadingDelta]]
* [[fFurnitureMarker13DeltaX]]
* [[fFurnitureMarker13DeltaY]]
* [[fFurnitureMarker13DeltaZ]]
* [[fFurnitureMarker13HeadingDelta]]
* [[fFurnitureMarker14DeltaX]]
* [[fFurnitureMarker14DeltaY]]
* [[fFurnitureMarker14DeltaZ]]
* [[fFurnitureMarker14HeadingDelta]]
* [[fGrenadeFriction]]
* [[fGrenadeRestitution]]
* [[fHandFatigueDamageBase]]
* [[fHandFatigueDamageMult]]
* [[fHandHealthMax]]
* [[fHandReachMult]]
* [[fIdleChatterCommentTimer]]
* [[fImpactShaderMaxMagnitude]]
* [[fInfamyBountyMod]]
* [[fJumpDoubleMult]]
* [[fJumpFallTimeMult]]
* [[fJumpHeightMax]]
* [[fKnockdownChance]]
* [[fKnockdownDamageMult]]
* [[fLeafRockAmountSwayInfluence]]
* [[fLeafRockSpeedSwayInfluence]]
* [[fLeafRockTimeScale]]
* [[fLeafRustleAmountSwayInfluence]]
* [[fLeafRustleSpeedSwayInfluence]]
* [[fLeafRustleTimeScale]]
* [[fLockPickAutoBase]]
* [[fLockPickAutoDifficulty]]
* [[fLowLevelNPCBaseHealthMult]]
* [[fMagicCasterSkillCostBase]]
* [[fMagicCasterSkillCostMult]]
* [[fMagicCostScale]]
* [[fMagicDiseaseTransferMult]]
* [[fMagicExplosionAgilityMult]]
* [[fMagicFatigueDrainBase]]
* [[fMagicFatigueDrainMult]]
* [[fMagicFogMaximumDistance]]
* [[fMagicFogOptimalDistance]]
* [[fMagickaReturnBase]]
* [[fMagickaReturnMult]]
* [[fMagicLightHeightOffset]]
* [[fMagicLightRadiusBase]]
* [[fMagicSpellLevelApprenticeMin]]
* [[fMagicSpellLevelExpertMin]]
* [[fMagicSpellLevelJourneymanMin]]
* [[fMagicSpellLevelMasterMin]]
* [[fMagicTelekinesiDistanceMult]]
* [[fMagicTelekinesisLiftPowerMult]]
* [[fMasserAngleFadeEnd]]
* [[fMasserAngleFadeStart]]
* [[fMasserAngleShadowEarlyFade]]
* [[fMaxArmorRating]]
* [[fMoveCharWalkMax]]
* [[fMoveCharWalkMin]]
* [[fMoveCreatureWalkMax]]
* [[fMoveCreatureWalkMin]]
* [[fMoveEncumEffect]]
* [[fMoveWeightMax]]
* [[fNPCAttributeHealthMult]]
* [[fNPCBaseMagickaMult]]
* [[fNPCGeneticVariation]]
* [[fPathAvoidanceCreatureIntLimit]]
* [[fPCBaseMagickaMult]]
* [[fPerkSneakAttackMarksmanApprenticeMult]]
* [[fPerkSneakAttackMarksmanExpertMult]]
* [[fPerkSneakAttackMarksmanJourneymanMult]]
* [[fPerkSneakAttackMarksmanMasterMult]]
* [[fPerkSneakAttackMarksmanNoviceMult]]
* [[fPersuasionCurve]]
* [[fPersuasionMod]]
* [[fPersuasionReactionDislike]]
* [[fPersuasionReactionHate]]
* [[fPickPocketActorSkillBase]]
* [[fPickPocketActorSkillMult]]
* [[fPickPocketAmountMult]]
* [[fPickPocketMaxChance]]
* [[fPickPocketTargetSkillMult]]
* [[fPlayerDeathReloadTime]]
* [[fPotionGoldValueMult]]
* [[fPotionT1AleDurMult]]
* [[fPotionT1AleMagMult]]
* [[fPotionT1CalDurMult]]
* [[fPotionT1RetDurMult]]
* [[fPotionT2AleDurMult]]
* [[fPotionT3AleMagMult]]
* [[fPowerAttackFatiguePenalty]]
* [[fRechargeGoldMult]]
* [[fRegionGenTexGenMatch]]
* [[fRegionGenTexGenNotMatch]]
* [[fRegionGenTexPlacedMatch]]
* [[fRegionGenTexPlacedNotMatch]]
* [[fRepairArmorerMult]]
* [[fRockitDamageBonusWeightMult]]
* [[fSecundaAngleFadeEnd]]
* [[fSecundaAngleFadeStart]]
* [[fSecundaAngleShadowEarlyFade]]
* [[fSecundaSpeed]]
* [[fSkillUseExp]]
* [[fSkillUseFactor]]
* [[fSneakBaseValue]]
* [[fSneakBootWeightBase]]
* [[fSneakBootWeightMult]]
* [[fSneakLightMult]]
* [[fSneakMaxDistance]]
* [[fSneakRunningMult]]
* [[fSneakSkillMult]]
* [[fSneakSleepBonus]]
* [[fSneakSoundLosMult]]
* [[fSneakTargetAttackBonus]]
* [[fSneakTargetInCombatBonus]]
* [[fSpeechDelay]]
* [[fSpellCastingDetectionMod]]
* [[fSpellmakingGoldMult]]
* [[fStarsRotateDays]]
* [[fStarsRotateXAxis]]
* [[fStarsRotateYAxis]]
* [[fStarsRotateZAxis]]
* [[fStatsHealthStartMult]]
* [[fSunAlphaTransTime]]
* [[fSunMinimumGlareScale]]
* [[fSunReduceGlareSpeed]]
* [[fTorchLightLevelMorning]]
* [[fTorchLightLevelNight]]
* [[fTrainingCostMult]]
* [[fTreeFarDistanceBase]]
* [[fTreeNearDistanceBase]]
* [[fTreeWindVariance]]
* [[fVanityModeAutoDelay]]
* [[fWeatherFlashAmbient]]
* [[fWeatherFlashDuration]]
* [[fWeatherTransMax]]
* [[fWortcraftChanceIntDenom]]
* [[fWortcraftChanceLuckDenom]]


sPlayerLeavingBorderRegion  
=== Integer Numeral Game Settings===


sReturnToMainMenu  
* [[iActivatePickLength]]
* [[iAIDefaultAttackChance]]
* [[iAIDefaultBlockChance]]
* [[iArmorWeightHelmet]]
* [[iArmorWeightShield]]
* [[iCombatDismemberPartChance]]
* [[iCrimeAlarmRecDistance]]
* [[iCrimeGoldAttackMin]]
* [[iCrimeGoldJailBreak]]
* [[iCrimeGoldStealHorse]]
* [[iDeathDropWeaponChance]]
* [[iHoursToRespawnCell]]
* [[iLevCreaLevelDifferenceMax]]
* [[iLevItemLevelDifferenceMax]]
* [[iLowLevelNPCMaxLevel]]
* [[iLowResponsiblityLevel]]
* [[iMagicMaxPotionsApprentice]]
* [[iMagicMaxPotionsExpert]]
* [[iMagicMaxPotionsJourneyman]]
* [[iMagicMaxPotionsMaster]]
* [[iMagicMaxPotionsNovice]]
* [[iMapMarkerRevealDistance]]
* [[iMapMarkerVisibleDistance]]
* [[iMasserSize]]
* [[iMinClipSizeToAddReloadDelay]]
* [[iNPCBasePerLevelHealthMult]]
* [[iNumberActorsInCombatPlayer]]
* [[iPCStartSpellSkillLevel]]
* [[iPerkBlockStaggerChance]]
* [[iPerkExtraBarterGoldMaster]]
* [[iSoulLevelValueCommon]]
* [[iSoulLevelValueGrand]]
* [[iSoulLevelValueGreater]]
* [[iSoulLevelValueLesser]]
* [[iSoulLevelValuePetty]]


sSoulGemTooSmall  
=== Character String Game Settings ===


sSpecialization  
* [[sAddItemtoInventory]]
* [[sAddItemtoInventoryText]]
* [[sAddItemtoSpellList]]
* [[sAgilityDescription]]
* [[sAnimationCanNotEquipWeapon]]
* [[sAnimationCanNotUnequip]]
* [[sAttributeDescAgility]]
* [[sAttributeDescEndurance]]
* [[sAttributeDescIntelligence]]
* [[sAttributeDescLuck]]
* [[sAttributeDescPersonality]]
* [[sAttributeDescSpeed]]
* [[sAttributeDescStrength]]
* [[sAttributeDescWillpower]]
* [[sCanNotEquipAlchemy]]
* [[sCanNotEquipQuestArrows]]
* [[sCanNotEquipRepairHammer]]
* [[sCanNotEquipSoulGem]]
* [[sCanNotReadBood]]
* [[sCanNotTrainAnymore]]
* [[sCanNotTrainHigher]]
* [[sCombatDescription]]
* [[sContinueText]]
* [[sDerivedAttributeDescEncumbrance]]
* [[sDerivedAttributeDescFatigue]]
* [[sDerivedAttributeDescHealth]]
* [[sDerivedAttributeDescMagicka]]
* [[sDiscoveredText]]
* [[sDropEquippedItemWarning]]
* [[sEnduranceDescription]]
* [[sEssentialCharacterDown]]
* [[sFavoredAttributes]]
* [[sHairColor0]]
* [[sHairColor1]]
* [[sHairColor10]]
* [[sHairColor11]]
* [[sHairColor12]]
* [[sHairColor13]]
* [[sHairColor14]]
* [[sHairColor15]]
* [[sHairColor2]]
* [[sHairColor3]]
* [[sHairColor4]]
* [[sHairColor5]]
* [[sHairColor6]]
* [[sHairColor7]]
* [[sHairColor8]]
* [[sHairColor9]]
* [[sHitParticleMetal]]
* [[sHitParticleStone]]
* [[sHitParticleWood]]
* [[sImpossibleLock]]
* [[sIntellegenceDescription]]
* [[sKeyLocked]]
* [[sLevelDefault]]
* [[sLevelDoneWarning]]
* [[sLevelUp11]]
* [[sLevelUp12]]
* [[sLevelUp15]]
* [[sLevelUp17]]
* [[sLevelUp18]]
* [[sLevelUp19]]
* [[sLevelUp20]]
* [[sLevelUp4]]
* [[sLevelUp6]]
* [[sLoadWhilePlaying]]
* [[sLockLevelNameImpossible]]
* [[sLowSoul]]
* [[sLuckDescription]]
* [[sMagicDescription]]
* [[sMajorSkills]]
* [[sMiscNumPlacesDiscovered]]
* [[sMonthHeartFire]]
* [[sMonthMidYear]]
* [[sMonthRainsHand]]
* [[sNoFastTravelCombat]]
* [[sNoFastTravelScriptBlock]]
* [[sNoHammer]]
* [[sNoLockPick]]
* [[sNoLockPickKey]]
* [[sNoMortor]]
* [[sNoSleepCombat]]
* [[sNoSleepHostilActorsNear]]
* [[sNoSleepInOwnedBed]]
* [[sNoSoul]]
* [[sNoSoulGem]]
* [[sNoSoulInGem]]
* [[sNoTalkFleeing]]
* [[sNoWaitHostilActorsNear]]
* [[sNoWaitInCombat]]
* [[sNoWaitUnderWater]]
* [[sNoWaitWhileAlarmSounding]]
* [[sOpenWithKey]]
* [[sOverEncumbered]]
* [[sPersonalityDescription]]
* [[sPlayerLeavingBorderRegion]]
* [[sReturnToMainMenu]]
* [[sSoulGemTooSmall]]
* [[sSpecialization]]
* [[sStealthDescription]]
* [[sStrengthDescription]]
* [[sSuccessfulSneakAttackEnd]]
* [[sTravelQuestion]]
* [[sUnequipItemOnPlayer]]
* [[sVampireFeedQuestion]]
* [[sVarlaStoneMessage]]
* [[sWillPowerDescription]]


sStealthDescription  
== Unused Settings ==
These settings were probably carried over from Oblivion, or superseded by other settings, and are not actually used anymore.


sStrengthDescription  
* fDamageStrengthBase
* fDamageStrengthMult


sSuccessfulSneakAttackEnd  
* fMoveLegConditionMult


sTravelQuestion  
== New Vegas Only Settings ==
These settings exist only in Fallout: New Vegas. This section is not comprehensive, nor intended to have any great degree of permanency- it should probably be rearranged.


sUnequipItemOnPlayer  
* [[fMinDamMultiplier]]


sVampireFeedQuestion  
* [[fHCDehydrationRate]]


sVarlaStoneMessage  
* [[fHCStarvationrate]]


sWillPowerDescription
* [[fHCSleepDeprevationRate]]


* [[iHUDMaxCompassNPCTicks]]


</div>
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 18:06, 9 November 2012

As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.

Game settings use a naming convention which identifies what kind of data the setting accepts. "f" settings are floats (numbers with decimals), "i" settings are integers (whole numbers) and "s" settings are strings.

Know what a game setting does that isn't explained here? Spread the knowledge by documenting it!

Note to EditorsEdit

When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance (fWeaponConditionJamXX and Experience Settings are good examples).