Difference between revisions of "Settings"
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=== AI Settings === | === AI Settings === | ||
These settings govern how actors behave in the gameworld. | |||
*[[fCombatFollowRadiusMult]] | |||
==== Guard Package Settings ==== | ==== Guard Package Settings ==== | ||
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*[[fAITrespassWarningTimer]] | *[[fAITrespassWarningTimer]] | ||
*[[iGuardWarnings]] | *[[iGuardWarnings]] | ||
== Health Settings == | |||
*[[fAVDHealthLevelMult]] - short: used for calculating new HP when advance a level. A static base. | |||
*[[fAVDNPCHealthLevelMult]] - short: the same (?) for NPC | |||
*[[fAVDHealthEnduranceMult]] - short: used for calculating new HP when advance a level based on Endurance | |||
*[[fAVDNPCHealthEnduranceMult]] - short: the same (?) for NPC | |||
*[[fAVDNPCHealthEnduranceOffset]] - ??? | |||
==== Sandbox Package Settings ==== | ==== Sandbox Package Settings ==== | ||
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*iXPBase | *iXPBase | ||
*iXPBumpBase | *iXPBumpBase | ||
== Leveled Item Settings == | |||
*[[LeveledItem#Game_settings|iLevItemLevelDifferenceMax]] | |||
== Combat Settings == | == Combat Settings == | ||
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*[[fCombatConfidenceModifierMin]] | *[[fCombatConfidenceModifierMin]] | ||
*[[fCombatDamageBonusSneakingMult]] | *[[fCombatDamageBonusSneakingMult]] | ||
*[[fCombatDistance]] | |||
*[[fCombatDistanceMin]] | |||
*[[fCombatThreatRatioUpdateTime]] | *[[fCombatThreatRatioUpdateTime]] | ||
*[[fCombatUnarmedCritDamageMult]] | *[[fCombatUnarmedCritDamageMult]] | ||
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=== VATS Settings === | === VATS Settings === | ||
[[VATS Settings]] control the behavior of [[VATS]] | |||
*fVATSAutomaticMeleeDamageMult | |||
*fVATSCriticalChanceBonus | |||
* | *fVATSDamageToWeaponMult | ||
* | *fVATSDestructibleMult | ||
* | *fVATSDistanceFactor | ||
* | *fVATSH2HWarpDistanceMult | ||
* | *fVATSHitChanceMult | ||
* | *fVATSMaxChance | ||
* | *fVATSMaxEngageDistance | ||
* | *fVATSMeleeMaxDistance | ||
* | *fVATSMeleeReachMult | ||
*fVATSParalyzePalmChance | |||
*fVATSPlayerDamageMult | |||
*fVATSShotBurstTime | |||
*fVATSShotLongBurstTime | |||
*fVATSSkillFactor | |||
*fVATSSpreadMult | |||
*fVATSStealthMult | |||
*fVATSStrangerDistance | |||
*fVATSStrangerOdds | |||
*iVATSStrangerMaxHP | |||
*iVATSConcentratedFireBonus | |||
=== Mine Settings === | === Mine Settings === | ||
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* iLockLevelMaxVeryHard | * iLockLevelMaxVeryHard | ||
* iLockLevelMaxImpossible | * iLockLevelMaxImpossible | ||
== Miscellaneous == | |||
=== Barter System === | |||
These settings are used in the [[Barter System Formula]]. | |||
*fBarterBuyBase | |||
*fBarterBuyMult | |||
*fBarterSellBase | |||
*fBarterSellMult | |||
=== Item Value and Condition === | |||
These settings are used to compute [[Item_Condition_And_Value]]. | |||
*fItemConditionValueBase | |||
*fItemConditionValueMult | |||
*fItemConditionValueExp | |||
== Uncategorized Settings == | == Uncategorized Settings == | ||
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=== Floating Point Numeral Settings === | === Floating Point Numeral Settings === | ||
* [[ArmorRatingMax]] | |||
* [[ArmorRatingMult]] | |||
* [[ArmorRatingWeightLightMaxMod]] | |||
* [[fAbsorbCoreColorB]] | * [[fAbsorbCoreColorB]] | ||
* [[fAbsorbCoreColorG]] | * [[fAbsorbCoreColorG]] | ||
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* [[fAISocialRadiusToTriggerConversation]] | * [[fAISocialRadiusToTriggerConversation]] | ||
* [[fAIYieldBase]] | * [[fAIYieldBase]] | ||
* [[fArmorRatingBase]] | |||
* [[fArmorRatingConditionBase]] | |||
* [[fArmorRatingConditionMult]] | |||
* [[fAutoDoorActivateDistance]] | * [[fAutoDoorActivateDistance]] | ||
* [[fBarterSellBase]] | * [[fBarterSellBase]] | ||
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* [[fDamageWeaponConditionMult]] | * [[fDamageWeaponConditionMult]] | ||
* [[fDaytimeColorExtension]] | * [[fDaytimeColorExtension]] | ||
* [[fDeathForceForceMax]] | |||
* [[fDeathForceForceMin]] | |||
* [[fDetectionCommentTimer]] | * [[fDetectionCommentTimer]] | ||
* [[fDetectionSneakLightMod]] | * [[fDetectionSneakLightMod]] | ||
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* [[fDyingTimer]] | * [[fDyingTimer]] | ||
* [[fEnchantmentGoldMult]] | * [[fEnchantmentGoldMult]] | ||
* [[fEssentialDeathTime]] | |||
* [[fFatigueAttackWeaponBase]] | * [[fFatigueAttackWeaponBase]] | ||
* [[fFatigueAttackWeaponMult]] | * [[fFatigueAttackWeaponMult]] | ||
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* [[fFurnitureMarker14DeltaZ]] | * [[fFurnitureMarker14DeltaZ]] | ||
* [[fFurnitureMarker14HeadingDelta]] | * [[fFurnitureMarker14HeadingDelta]] | ||
* [[fGrenadeFriction]] | |||
* [[fGrenadeRestitution]] | |||
* [[fHandFatigueDamageBase]] | * [[fHandFatigueDamageBase]] | ||
* [[fHandFatigueDamageMult]] | * [[fHandFatigueDamageMult]] | ||
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=== Integer Numeral Game Settings=== | === Integer Numeral Game Settings=== | ||
* [[iActivatePickLength]] | |||
* [[iAIDefaultAttackChance]] | * [[iAIDefaultAttackChance]] | ||
* [[iAIDefaultBlockChance]] | * [[iAIDefaultBlockChance]] | ||
* [[iArmorWeightHelmet]] | * [[iArmorWeightHelmet]] | ||
* [[iArmorWeightShield]] | * [[iArmorWeightShield]] | ||
* [[iCombatDismemberPartChance]] | |||
* [[iCrimeAlarmRecDistance]] | * [[iCrimeAlarmRecDistance]] | ||
* [[iCrimeGoldAttackMin]] | * [[iCrimeGoldAttackMin]] | ||
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* fMoveLegConditionMult | * fMoveLegConditionMult | ||
== New Vegas Only Settings == | |||
These settings exist only in Fallout: New Vegas. This section is not comprehensive, nor intended to have any great degree of permanency- it should probably be rearranged. | |||
* [[fMinDamMultiplier]] | |||
* [[fHCDehydrationRate]] | |||
* [[fHCStarvationrate]] | |||
* [[fHCSleepDeprevationRate]] | |||
* [[iHUDMaxCompassNPCTicks]] | |||
</div> | </div> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |