Difference between revisions of "Settings"

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imported>SnakeChomp
m (→‎Derived Statistic Settings: Dont duplicate luck critical chance modifiers)
imported>Hammil
 
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== Note to Editors ==
== Note to Editors ==


When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] is a good example).
When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] and [[Experience Settings]] are good examples).


__TOC__
__TOC__
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=== Movement Settings ===
=== Movement Settings ===


[[Movement Settings]] control how fast actor's move.
[[Movement Settings]] control how fast actors move.


* fMoveRunMult
* fMoveRunMult
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=== AI Settings ===
=== AI Settings ===
These settings govern how actors behave in the gameworld.
*[[fCombatFollowRadiusMult]]


==== Guard Package Settings ====
==== Guard Package Settings ====
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*[[fAITrespassWarningTimer]]
*[[fAITrespassWarningTimer]]
*[[iGuardWarnings]]
*[[iGuardWarnings]]
== Health Settings ==
*[[fAVDHealthLevelMult]] - short: used for calculating new HP when advance a level. A static base.
*[[fAVDNPCHealthLevelMult]] - short: the same (?) for NPC
*[[fAVDHealthEnduranceMult]] - short: used for calculating new HP when advance a level based on Endurance
*[[fAVDNPCHealthEnduranceMult]] - short: the same (?) for NPC
*[[fAVDNPCHealthEnduranceOffset]] - ???


==== Sandbox Package Settings ====
==== Sandbox Package Settings ====
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*[[iSandBoxPreventRepeatedActionTime]]
*[[iSandBoxPreventRepeatedActionTime]]
*[[iSandboxBreakfastMax]]
*iSandboxBreakfastMax
*[[iSandboxBreakfastMin]]
*iSandboxBreakfastMin
*[[iSandboxDinnerMax]]
*iSandboxDinnerMax
*[[iSandboxDinnerMin]]
*iSandboxDinnerMin
*[[iSandboxLunchMax]]
*iSandboxLunchMax
*[[iSandboxLunchMin]]
*iSandboxLunchMin
*[[iSandboxMealDurationMax]]
*iSandboxMealDurationMax
*[[iSandboxMealDurationMin]]
*iSandboxMealDurationMin
*[[iSandboxSleepDurationMax]]
*iSandboxSleepDurationMax
*[[iSandboxSleepDurationMin]]
*iSandboxSleepDurationMin
*[[iSandboxSleepStartMax]]
*iSandboxSleepStartMax
*[[iSandboxSleepStartMin]]
*iSandboxSleepStartMin
 
== Experience Settings ==
 
[[Experience Settings]] control how much experience the player gains from certain actions and how much experience is required to level.
 
*iXPBase
*iXPBumpBase
 
== Leveled Item Settings ==
 
*[[LeveledItem#Game_settings|iLevItemLevelDifferenceMax]]


== Combat Settings ==
== Combat Settings ==
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*[[fCombatConfidenceModifierMin]]
*[[fCombatConfidenceModifierMin]]
*[[fCombatDamageBonusSneakingMult]]
*[[fCombatDamageBonusSneakingMult]]
*[[fCombatDistance]]
*[[fCombatDistanceMin]]
*[[fCombatThreatRatioUpdateTime]]
*[[fCombatThreatRatioUpdateTime]]
*[[fCombatUnarmedCritDamageMult]]
*[[fCombatUnarmedCritDamageMult]]
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=== VATS Settings ===
=== VATS Settings ===


*[[fVATSAutomaticMeleeDamageMult]]
[[VATS Settings]] control the behavior of [[VATS]]
*[[fVATSCriticalChanceBonus]]
*[[fVATSDamageToWeaponMult]]
*[[fVATSDestructibleMult]]
*[[fVATSDistanceFactor]]
*[[fVATSHitChanceMult]]
*[[fVATSMaxChance]]
*[[fVATSPlayerDamageMult]]
*[[fVATSThrownWeaponRangeMult]]
*[[fVATSScreenPercentFactor]]
*[[fVATSSkillFactor]]
*[[fVATSSpreadMult]]
*[[fVATSStealthMult]]
*[[fVATSStrangerDistance]]
*[[fVATSStrangerOdds]]


==== VATS Grenade Use Settings ====
*fVATSAutomaticMeleeDamageMult
 
*fVATSCriticalChanceBonus
*[[fVATSGrenadeChanceMult]]
*fVATSDamageToWeaponMult
*[[fVATSGrenadeDistAimZMult]]
*fVATSDestructibleMult
*[[fVATSGrenadeRangeMin]]
*fVATSDistanceFactor
*[[fVATSGrenadeRangeMult]]
*fVATSH2HWarpDistanceMult
*[[fVATSGrenadeSkillFactor]]
*fVATSHitChanceMult
*[[fVATSGrenadeSuccessExplodeTimer]]
*fVATSMaxChance
*[[fVATSGrenadeSuccessMaxDistance]]
*fVATSMaxEngageDistance
*[[fVATSGrenadeTargetArea]]
*fVATSMeleeMaxDistance
*[[fVATSGrenadeTargetMelee]]
*fVATSMeleeReachMult
*fVATSParalyzePalmChance
*fVATSPlayerDamageMult
*fVATSShotBurstTime
*fVATSShotLongBurstTime
*fVATSSkillFactor
*fVATSSpreadMult
*fVATSStealthMult
*fVATSStrangerDistance
*fVATSStrangerOdds
*iVATSStrangerMaxHP
*iVATSConcentratedFireBonus


=== Mine Settings ===
=== Mine Settings ===
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* iLockLevelMaxVeryHard
* iLockLevelMaxVeryHard
* iLockLevelMaxImpossible
* iLockLevelMaxImpossible
== Miscellaneous ==
=== Barter System ===
These settings are used in the [[Barter System Formula]].
*fBarterBuyBase
*fBarterBuyMult
*fBarterSellBase
*fBarterSellMult
=== Item Value and Condition ===
These settings are used to compute [[Item_Condition_And_Value]].
*fItemConditionValueBase
*fItemConditionValueMult
*fItemConditionValueExp


== Uncategorized Settings ==
== Uncategorized Settings ==
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=== Floating Point Numeral Settings ===
=== Floating Point Numeral Settings ===


* [[ArmorRatingMax]]
* [[ArmorRatingMult]]
* [[ArmorRatingWeightLightMaxMod]]
* [[fAbsorbCoreColorB]]
* [[fAbsorbCoreColorB]]
* [[fAbsorbCoreColorG]]
* [[fAbsorbCoreColorG]]
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* [[fAISocialRadiusToTriggerConversation]]
* [[fAISocialRadiusToTriggerConversation]]
* [[fAIYieldBase]]
* [[fAIYieldBase]]
* [[fArmorRatingBase]]
* [[fArmorRatingConditionBase]]
* [[fArmorRatingConditionMult]]
* [[fAutoDoorActivateDistance]]
* [[fAutoDoorActivateDistance]]
* [[fBarterSellBase]]
* [[fBarterSellBase]]
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* [[fDamageWeaponConditionMult]]
* [[fDamageWeaponConditionMult]]
* [[fDaytimeColorExtension]]
* [[fDaytimeColorExtension]]
* [[fDeathForceForceMax]]
* [[fDeathForceForceMin]]
* [[fDetectionCommentTimer]]
* [[fDetectionCommentTimer]]
* [[fDetectionSneakLightMod]]
* [[fDetectionSneakLightMod]]
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* [[fDyingTimer]]
* [[fDyingTimer]]
* [[fEnchantmentGoldMult]]
* [[fEnchantmentGoldMult]]
* [[fEssentialDeathTime]]
* [[fFatigueAttackWeaponBase]]
* [[fFatigueAttackWeaponBase]]
* [[fFatigueAttackWeaponMult]]
* [[fFatigueAttackWeaponMult]]
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* [[fFurnitureMarker14DeltaZ]]
* [[fFurnitureMarker14DeltaZ]]
* [[fFurnitureMarker14HeadingDelta]]
* [[fFurnitureMarker14HeadingDelta]]
* [[fGrenadeFriction]]
* [[fGrenadeRestitution]]
* [[fHandFatigueDamageBase]]
* [[fHandFatigueDamageBase]]
* [[fHandFatigueDamageMult]]
* [[fHandFatigueDamageMult]]
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=== Integer Numeral Game Settings===
=== Integer Numeral Game Settings===


* [[iActivatePickLength]]
* [[iAIDefaultAttackChance]]
* [[iAIDefaultAttackChance]]
* [[iAIDefaultBlockChance]]
* [[iAIDefaultBlockChance]]
* [[iArmorWeightHelmet]]
* [[iArmorWeightHelmet]]
* [[iArmorWeightShield]]
* [[iArmorWeightShield]]
* [[iCombatDismemberPartChance]]
* [[iCrimeAlarmRecDistance]]
* [[iCrimeAlarmRecDistance]]
* [[iCrimeGoldAttackMin]]
* [[iCrimeGoldAttackMin]]
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* fMoveLegConditionMult
* fMoveLegConditionMult
== New Vegas Only Settings ==
These settings exist only in Fallout: New Vegas. This section is not comprehensive, nor intended to have any great degree of permanency- it should probably be rearranged.
* [[fMinDamMultiplier]]
* [[fHCDehydrationRate]]
* [[fHCStarvationrate]]
* [[fHCSleepDeprevationRate]]
* [[iHUDMaxCompassNPCTicks]]


</div>
</div>
[[Category:Gameplay]]
[[Category:Gameplay]]
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