Difference between revisions of "Settings"
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imported>SnakeChomp (→Weapon Settings: Formatting pass) |
imported>Hammil |
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== Note to Editors == | == Note to Editors == | ||
When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] and [[Experience Settings]] are good examples). | |||
__TOC__ | __TOC__ | ||
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*[[fAVDCarryWeightMult]] | *[[fAVDCarryWeightMult]] | ||
*[[fAVDCarryWeightsBase]] | *[[fAVDCarryWeightsBase]] | ||
=== Derived Skill Settings === | === Derived Skill Settings === | ||
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[[Derived Skill Settings]] control actor skill value bonuses given by stats and starting skill values. | [[Derived Skill Settings]] control actor skill value bonuses given by stats and starting skill values. | ||
*fAVDTagSkillBonus | |||
*fAVDSkillPrimaryBonusMult | *fAVDSkillPrimaryBonusMult | ||
*fAVDSkillLuckBonusMult | *fAVDSkillLuckBonusMult | ||
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=== Movement Settings === | === Movement Settings === | ||
[[Movement Settings]] control how fast | [[Movement Settings]] control how fast actors move. | ||
* fMoveRunMult | * fMoveRunMult | ||
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=== AI Settings === | === AI Settings === | ||
These settings govern how actors behave in the gameworld. | |||
*[[fCombatFollowRadiusMult]] | |||
==== Guard Package Settings ==== | ==== Guard Package Settings ==== | ||
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*[[fAITrespassWarningTimer]] | *[[fAITrespassWarningTimer]] | ||
*[[iGuardWarnings]] | *[[iGuardWarnings]] | ||
== Health Settings == | |||
*[[fAVDHealthLevelMult]] - short: used for calculating new HP when advance a level. A static base. | |||
*[[fAVDNPCHealthLevelMult]] - short: the same (?) for NPC | |||
*[[fAVDHealthEnduranceMult]] - short: used for calculating new HP when advance a level based on Endurance | |||
*[[fAVDNPCHealthEnduranceMult]] - short: the same (?) for NPC | |||
*[[fAVDNPCHealthEnduranceOffset]] - ??? | |||
==== Sandbox Package Settings ==== | ==== Sandbox Package Settings ==== | ||
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*[[iSandBoxPreventRepeatedActionTime]] | *[[iSandBoxPreventRepeatedActionTime]] | ||
* | *iSandboxBreakfastMax | ||
* | *iSandboxBreakfastMin | ||
* | *iSandboxDinnerMax | ||
* | *iSandboxDinnerMin | ||
* | *iSandboxLunchMax | ||
* | *iSandboxLunchMin | ||
* | *iSandboxMealDurationMax | ||
* | *iSandboxMealDurationMin | ||
* | *iSandboxSleepDurationMax | ||
* | *iSandboxSleepDurationMin | ||
*[[ | *iSandboxSleepStartMax | ||
*[[ | *iSandboxSleepStartMin | ||
== Experience Settings == | |||
[[Experience Settings]] control how much experience the player gains from certain actions and how much experience is required to level. | |||
*iXPBase | |||
*iXPBumpBase | |||
== Leveled Item Settings == | |||
*[[LeveledItem#Game_settings|iLevItemLevelDifferenceMax]] | |||
== Combat Settings == | == Combat Settings == | ||
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*[[fCombatConfidenceModifierMin]] | *[[fCombatConfidenceModifierMin]] | ||
*[[fCombatDamageBonusSneakingMult]] | *[[fCombatDamageBonusSneakingMult]] | ||
*[[fCombatDistance]] | |||
*[[fCombatDistanceMin]] | |||
*[[fCombatThreatRatioUpdateTime]] | *[[fCombatThreatRatioUpdateTime]] | ||
*[[fCombatUnarmedCritDamageMult]] | *[[fCombatUnarmedCritDamageMult]] | ||
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=== VATS Settings === | === VATS Settings === | ||
[[VATS Settings]] control the behavior of [[VATS]] | |||
*fVATSAutomaticMeleeDamageMult | |||
*fVATSCriticalChanceBonus | |||
*fVATSDamageToWeaponMult | |||
*fVATSDestructibleMult | |||
*fVATSDistanceFactor | |||
*fVATSH2HWarpDistanceMult | |||
*fVATSHitChanceMult | |||
*fVATSMaxChance | |||
*fVATSMaxEngageDistance | |||
*fVATSMeleeMaxDistance | |||
*fVATSMeleeReachMult | |||
*fVATSParalyzePalmChance | |||
*fVATSPlayerDamageMult | |||
*fVATSShotBurstTime | |||
*fVATSShotLongBurstTime | |||
*fVATSSkillFactor | |||
*fVATSSpreadMult | |||
*fVATSStealthMult | |||
*fVATSStrangerDistance | |||
*fVATSStrangerOdds | |||
*iVATSStrangerMaxHP | |||
*iVATSConcentratedFireBonus | |||
=== Mine Settings === | |||
[[Mine Settings]] control the behavior of mines placed in the game world, either in the editor or by actors. | |||
* | *fMinesAgeMax | ||
* | *fMinesDelayMin | ||
* | *fMineExteriorRadiusMult | ||
== Weapon Settings == | == Weapon Settings == | ||
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=== Auto Aim Settings === | === Auto Aim Settings === | ||
[[Auto Aim Settings]] are used to configure the auto-aim feature. | |||
* fAutoAimMaxDegrees | * fAutoAimMaxDegrees | ||
* | * fAutoAimMaxDegrees3rdPerson | ||
* fAutoAimMaxDegreesMelee | * fAutoAimMaxDegreesMelee | ||
* fAutoAimMaxDegreesMiss | * fAutoAimMaxDegreesMiss | ||
* fAutoAimMaxDegreesVATS | * fAutoAimMaxDegreesVATS | ||
* | * fAutoAimMaxDistance | ||
* fAutoAimMeleeChaseMult | * fAutoAimMeleeChaseMult | ||
* fAutoAimMissRatioHigh | * fAutoAimMissRatioHigh | ||
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*fDamageSkillMult | *fDamageSkillMult | ||
*fDamageWeaponMult | *fDamageWeaponMult | ||
*fAVDUnarmedDamageBase | |||
*fAVDUnarmedDamageMult | |||
===Weapon Critical Hit Chance=== | ===Weapon Critical Hit Chance=== | ||
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=== Jamming While Firing === | === Jamming While Firing === | ||
[[fWeaponConditionJamXX]] settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug | [[fWeaponConditionJamXX]] settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug affecting game play using automatic weapons when these settings are enabled, and they are all set to 0 by default because of this. | ||
* fWeaponConditionJam1 | * fWeaponConditionJam1 | ||
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=== Lock Settings === | === Lock Settings === | ||
[[iLockLevelMaxXXX]] settings control the description that the interface uses to describe a locked object, based on the lock difficulty. | |||
* | * iLockLevelMaxVeryEasy | ||
** | * iLockLevelMaxEasy | ||
** | * iLockLevelMaxAverage | ||
** | * iLockLevelMaxHard | ||
** | * iLockLevelMaxVeryHard | ||
** | * iLockLevelMaxImpossible | ||
** | |||
== Miscellaneous == | |||
=== Barter System === | |||
These settings are used in the [[Barter System Formula]]. | |||
*fBarterBuyBase | |||
*fBarterBuyMult | |||
*fBarterSellBase | |||
*fBarterSellMult | |||
=== Item Value and Condition === | |||
These settings are used to compute [[Item_Condition_And_Value]]. | |||
*fItemConditionValueBase | |||
*fItemConditionValueMult | |||
*fItemConditionValueExp | |||
== Uncategorized Settings == | == Uncategorized Settings == | ||
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=== Floating Point Numeral Settings === | === Floating Point Numeral Settings === | ||
* [[ArmorRatingMax]] | |||
* [[ArmorRatingMult]] | |||
* [[ArmorRatingWeightLightMaxMod]] | |||
* [[fAbsorbCoreColorB]] | * [[fAbsorbCoreColorB]] | ||
* [[fAbsorbCoreColorG]] | * [[fAbsorbCoreColorG]] | ||
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* [[fAISocialRadiusToTriggerConversation]] | * [[fAISocialRadiusToTriggerConversation]] | ||
* [[fAIYieldBase]] | * [[fAIYieldBase]] | ||
* [[fArmorRatingBase]] | |||
* [[fArmorRatingConditionBase]] | |||
* [[fArmorRatingConditionMult]] | |||
* [[fAutoDoorActivateDistance]] | * [[fAutoDoorActivateDistance]] | ||
* [[fBarterSellBase]] | * [[fBarterSellBase]] | ||
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* [[fDamageWeaponConditionMult]] | * [[fDamageWeaponConditionMult]] | ||
* [[fDaytimeColorExtension]] | * [[fDaytimeColorExtension]] | ||
* [[fDeathForceForceMax]] | |||
* [[fDeathForceForceMin]] | |||
* [[fDetectionCommentTimer]] | * [[fDetectionCommentTimer]] | ||
* [[fDetectionSneakLightMod]] | * [[fDetectionSneakLightMod]] | ||
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* [[fDyingTimer]] | * [[fDyingTimer]] | ||
* [[fEnchantmentGoldMult]] | * [[fEnchantmentGoldMult]] | ||
* [[fEssentialDeathTime]] | |||
* [[fFatigueAttackWeaponBase]] | * [[fFatigueAttackWeaponBase]] | ||
* [[fFatigueAttackWeaponMult]] | * [[fFatigueAttackWeaponMult]] | ||
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* [[fFurnitureMarker14DeltaZ]] | * [[fFurnitureMarker14DeltaZ]] | ||
* [[fFurnitureMarker14HeadingDelta]] | * [[fFurnitureMarker14HeadingDelta]] | ||
* [[fGrenadeFriction]] | |||
* [[fGrenadeRestitution]] | |||
* [[fHandFatigueDamageBase]] | * [[fHandFatigueDamageBase]] | ||
* [[fHandFatigueDamageMult]] | * [[fHandFatigueDamageMult]] | ||
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=== Integer Numeral Game Settings=== | === Integer Numeral Game Settings=== | ||
* [[iActivatePickLength]] | |||
* [[iAIDefaultAttackChance]] | * [[iAIDefaultAttackChance]] | ||
* [[iAIDefaultBlockChance]] | * [[iAIDefaultBlockChance]] | ||
* [[iArmorWeightHelmet]] | * [[iArmorWeightHelmet]] | ||
* [[iArmorWeightShield]] | * [[iArmorWeightShield]] | ||
* [[iCombatDismemberPartChance]] | |||
* [[iCrimeAlarmRecDistance]] | * [[iCrimeAlarmRecDistance]] | ||
* [[iCrimeGoldAttackMin]] | * [[iCrimeGoldAttackMin]] | ||
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* fMoveLegConditionMult | * fMoveLegConditionMult | ||
== New Vegas Only Settings == | |||
These settings exist only in Fallout: New Vegas. This section is not comprehensive, nor intended to have any great degree of permanency- it should probably be rearranged. | |||
* [[fMinDamMultiplier]] | |||
* [[fHCDehydrationRate]] | |||
* [[fHCStarvationrate]] | |||
* [[fHCSleepDeprevationRate]] | |||
* [[iHUDMaxCompassNPCTicks]] | |||
</div> | </div> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |