Difference between revisions of "Settings"

93 bytes added ,  12:16, 20 December 2008
Some organization
imported>Otm
imported>SnakeChomp
(Some organization)
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*[[fMoveTwoCrippledLegsSpeedMult]]
*[[fMoveTwoCrippledLegsSpeedMult]]


=== Combat Settings ===
=== AI Settings ===
 
==== Guard Package Settings ====
 
These settings apply to actors running the [[Guard Package]]
*[[fAITrespassWarningTimer]]
*[[iGuardWarnings]]
 
==== Sandbox Package Settings ====
 
These settings apply to actors running the [[Sandbox Package]]
*[[iSandBoxPreventRepeatedActionTime]]
*[[iSandboxBreakfastMax]]
*[[iSandboxBreakfastMin]]
*[[iSandboxDinnerMax]]
*[[iSandboxDinnerMin]]
*[[iSandboxLunchMax]]
*[[iSandboxLunchMin]]
*[[iSandboxMealDurationMax]]
*[[iSandboxMealDurationMin]]
*[[iSandboxSleepDurationMax]]
*[[iSandboxSleepDurationMin]]
*[[iSandboxSleepStartMax]]
*[[iSandboxSleepStartMin]]
 
== Combat Settings ==


*[[fCombatConfidenceModifierMax]]
*[[fCombatConfidenceModifierMax]]
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*[[fMinimumFatigue]]
*[[fMinimumFatigue]]


==== VATS Settings ====
=== VATS Settings ===


*[[fVATSAutomaticMeleeDamageMult]]
*[[fVATSAutomaticMeleeDamageMult]]
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*[[fVATSStrangerOdds]]
*[[fVATSStrangerOdds]]


===== VATS Grenade Use Settings =====
==== VATS Grenade Use Settings ====


*[[fVATSGrenadeChanceMult]]
*[[fVATSGrenadeChanceMult]]
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*[[fVATSGrenadeTargetMelee]]
*[[fVATSGrenadeTargetMelee]]


==== Mine Settings ====
=== Mine Settings ===


*[[fMinesAgeMax]]
*[[fMinesAgeMax]]
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*[[fMineExteriorRadiusMult]]
*[[fMineExteriorRadiusMult]]


=== AI Settings ===
== Weapon Settings ==
 
==== Guard Package Settings ====
 
These settings apply to actors running the [[Guard Package]]
*[[fAITrespassWarningTimer]]
*[[iGuardWarnings]]
 
==== Sandbox Package Settings ====
 
These settings apply to actors running the [[Sandbox Package]]
*[[iSandBoxPreventRepeatedActionTime]]
*[[iSandboxBreakfastMax]]
*[[iSandboxBreakfastMin]]
*[[iSandboxDinnerMax]]
*[[iSandboxDinnerMin]]
*[[iSandboxLunchMax]]
*[[iSandboxLunchMin]]
*[[iSandboxMealDurationMax]]
*[[iSandboxMealDurationMin]]
*[[iSandboxSleepDurationMax]]
*[[iSandboxSleepDurationMin]]
*[[iSandboxSleepStartMax]]
*[[iSandboxSleepStartMin]]
 
== Item Settings ==


=== Weapon Settings ===
=== Weapon Auto Aim ===
 
====Weapon Auto Aim====


These settings are used to configure the autoaim feature in Fallout 3
These settings are used to configure the autoaim feature in Fallout 3


* fAutoAimMaxDegrees
* fAutoAimMaxDegrees
* fAutoAimMaxDegrees3rdPerson
* [[fAutoAimMaxDegrees3rdPerson]]
* fAutoAimMaxDegreesMelee
* fAutoAimMaxDegreesMelee
* fAutoAimMaxDegreesMiss
* fAutoAimMaxDegreesMiss
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* fAutoAimScreenPercentage
* fAutoAimScreenPercentage


====Weapon Damage====
===Weapon Damage===
These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage.
These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage.


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* [[fDamageWeaponMult]]
* [[fDamageWeaponMult]]


====Gun Spread====
===Weapon Critical Hit Chance===
See the [[Critical Hit Chance Formula]] for a list of settings that impact critical hit chance.
 
===Gun Spread===
These settings control how well the gun can be aimed at the crosshair.  The higher the resulting value, the more the gun will wave around while the player is holding it.
These settings control how well the gun can be aimed at the crosshair.  The higher the resulting value, the more the gun will wave around while the player is holding it.


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** fGunSpreadWalkMult
** fGunSpreadWalkMult


==== Rate of Fire ====
=== Rate of Fire ===
These settings control the rate of fire for guns based on the condition of the weapon.
These settings control the rate of fire for guns based on the condition of the weapon.


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** fWeaponConditionRateOfFire10
** fWeaponConditionRateOfFire10


==== Jamming After Reload ====
=== Jamming After Reload ===
These settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the [[Weapons|weapon form]] ignore these settings.
These settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the [[Weapons|weapon form]] ignore these settings.


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** fWeaponConditionReloadJam10
** fWeaponConditionReloadJam10


==== Jamming While Firing ====
=== Jamming While Firing ===
These settings control the chance your weapon will jam instead of firing based on the condition of your weapon. They appear to not work very well with automatic weapons and are all set to 0 by default because of this. See the [[fWeaponConditionJamXX]] page for more information.
These settings control the chance your weapon will jam instead of firing based on the condition of your weapon. They appear to not work very well with automatic weapons and are all set to 0 by default because of this. See the [[fWeaponConditionJamXX]] page for more information.


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