Difference between revisions of "Settings"

439 bytes added ,  00:37, 20 December 2008
→‎Weapon Settings: Add weapon damage settings, organization
imported>DragoonWraith
(some re-organization)
imported>SnakeChomp
(→‎Weapon Settings: Add weapon damage settings, organization)
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=== Weapon Settings ===
=== Weapon Settings ===


==== Weapon Condition Penalty Settings ====
====Weapon Damage====
These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage.


These settings control the performance of a weapon based on its condition.
* [[fAVDMeleeDamageStrengthMult]]
* [[fAVDMeleeDamageStrengthOffset]]
* [[fDamageGunWeapCondMult]]
* [[fDamageGunWeapCondBase]]
* [[fDamageMeleeWeapCondMult]]
* [[fDamageMeleeWeapCondBase]]
* [[fDamageSkillBase]]
* [[fDamageSkillMult]]
* [[fDamageWeaponMult]]


=====Rate of fire=====
==== Rate of Fire ====
These settings control the rate of fire for guns based on the condition of the weapon.


* [[fWeaponConditionRateOfFireXX]]
* [[fWeaponConditionRateOfFireXX]]
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** fWeaponConditionRateOfFire10
** fWeaponConditionRateOfFire10


=====Jamming=====
==== Jamming After Reload ====
These settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the [[Weapons|weapon form]] ignore these settings.


There are a total of twenty weapon jam settings, ten for jamming during reload, and ten for jamming while firing.
* [[fWeaponConditionReloadJamXX]]
 
The reload jams are implemented by default, but the jams while firing are completely disabled in the original game. They appear to not work very well with automatic weapons. See the [[fWeaponConditionJamXX]] page for more information.
 
* [[fWeaponConditionReloadJamXX]] - about all of the reload jam settings:
** fWeaponConditionReloadJam1
** fWeaponConditionReloadJam1
** fWeaponConditionReloadJam2
** fWeaponConditionReloadJam2
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** fWeaponConditionReloadJam9
** fWeaponConditionReloadJam9
** fWeaponConditionReloadJam10
** fWeaponConditionReloadJam10
* [[fWeaponConditionJamXX]] - about all of the settings for jamming while firing:
 
==== Jamming While Firing ====
These settings control the chance your weapon will jam instead of firing based on the condition of your weapon. They appear to not work very well with automatic weapons and are all set to 0 by default because of this. See the [[fWeaponConditionJamXX]] page for more information.
 
* [[fWeaponConditionJamXX]]
** fWeaponConditionJam1
** fWeaponConditionJam1
** fWeaponConditionJam2
** fWeaponConditionJam2
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