Difference between revisions of "Settings"
→Weapon Settings: Add weapon damage settings, organization
imported>DragoonWraith (some re-organization) |
imported>SnakeChomp (→Weapon Settings: Add weapon damage settings, organization) |
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=== Weapon Settings === | === Weapon Settings === | ||
==== Weapon | ====Weapon Damage==== | ||
These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage. | |||
* [[fAVDMeleeDamageStrengthMult]] | |||
* [[fAVDMeleeDamageStrengthOffset]] | |||
* [[fDamageGunWeapCondMult]] | |||
* [[fDamageGunWeapCondBase]] | |||
* [[fDamageMeleeWeapCondMult]] | |||
* [[fDamageMeleeWeapCondBase]] | |||
* [[fDamageSkillBase]] | |||
* [[fDamageSkillMult]] | |||
* [[fDamageWeaponMult]] | |||
==== Rate of Fire ==== | |||
These settings control the rate of fire for guns based on the condition of the weapon. | |||
* [[fWeaponConditionRateOfFireXX]] | * [[fWeaponConditionRateOfFireXX]] | ||
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** fWeaponConditionRateOfFire10 | ** fWeaponConditionRateOfFire10 | ||
==== Jamming After Reload ==== | |||
These settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the [[Weapons|weapon form]] ignore these settings. | |||
* [[fWeaponConditionReloadJamXX]] | |||
* [[fWeaponConditionReloadJamXX]] | |||
** fWeaponConditionReloadJam1 | ** fWeaponConditionReloadJam1 | ||
** fWeaponConditionReloadJam2 | ** fWeaponConditionReloadJam2 | ||
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** fWeaponConditionReloadJam9 | ** fWeaponConditionReloadJam9 | ||
** fWeaponConditionReloadJam10 | ** fWeaponConditionReloadJam10 | ||
* [[fWeaponConditionJamXX]] | |||
==== Jamming While Firing ==== | |||
These settings control the chance your weapon will jam instead of firing based on the condition of your weapon. They appear to not work very well with automatic weapons and are all set to 0 by default because of this. See the [[fWeaponConditionJamXX]] page for more information. | |||
* [[fWeaponConditionJamXX]] | |||
** fWeaponConditionJam1 | ** fWeaponConditionJam1 | ||
** fWeaponConditionJam2 | ** fWeaponConditionJam2 |