Difference between revisions of "Settings"
→Weapon Jam Settings: Rate of fire settings, section name change
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imported>SnakeChomp (→Weapon Jam Settings: Rate of fire settings, section name change) |
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*[[iSandboxSleepStartMin]] | *[[iSandboxSleepStartMin]] | ||
== Weapon | == Weapon Condition Penalty Settings == | ||
These settings control the performance of a weapon based on its condition. | |||
===Rate of fire=== | |||
* [[fWeaponConditionRateOfFireXX]] | |||
** fWeaponConditionRateOfFire1 | |||
** fWeaponConditionRateOfFire2 | |||
** fWeaponConditionRateOfFire3 | |||
** fWeaponConditionRateOfFire4 | |||
** fWeaponConditionRateOfFire5 | |||
** fWeaponConditionRateOfFire6 | |||
** fWeaponConditionRateOfFire7 | |||
** fWeaponConditionRateOfFire8 | |||
** fWeaponConditionRateOfFire9 | |||
** fWeaponConditionRateOfFire10 | |||
The reload jams are implemented by default, but the jams while firing are completely disabled in the original game. They appear to not work very well with automatic weapons. | ===Jamming=== | ||
There are a total of twenty weapon jam settings, ten for jamming during reload, and ten for jamming while firing. | |||
The reload jams are implemented by default, but the jams while firing are completely disabled in the original game. They appear to not work very well with automatic weapons. See the [[fWeaponConditionJamXX]] page for more information. | |||
* [[fWeaponConditionReloadJamXX]] - about all of the reload jam settings: | * [[fWeaponConditionReloadJamXX]] - about all of the reload jam settings: |