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== Note to Editors == | == Note to Editors == | ||
When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] | When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] is a good example). | ||
__TOC__ | __TOC__ | ||
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=== Movement Settings === | === Movement Settings === | ||
[[Movement Settings]] control how fast | [[Movement Settings]] control how fast actor's move. | ||
* fMoveRunMult | * fMoveRunMult | ||
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=== AI Settings === | === AI Settings === | ||
==== Guard Package Settings ==== | ==== Guard Package Settings ==== | ||
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*[[fAITrespassWarningTimer]] | *[[fAITrespassWarningTimer]] | ||
*[[iGuardWarnings]] | *[[iGuardWarnings]] | ||
==== Sandbox Package Settings ==== | ==== Sandbox Package Settings ==== | ||
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*iSandboxSleepStartMax | *iSandboxSleepStartMax | ||
*iSandboxSleepStartMin | *iSandboxSleepStartMin | ||
== Combat Settings == | == Combat Settings == | ||
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*[[fCombatConfidenceModifierMin]] | *[[fCombatConfidenceModifierMin]] | ||
*[[fCombatDamageBonusSneakingMult]] | *[[fCombatDamageBonusSneakingMult]] | ||
*[[fCombatThreatRatioUpdateTime]] | *[[fCombatThreatRatioUpdateTime]] | ||
*[[fCombatUnarmedCritDamageMult]] | *[[fCombatUnarmedCritDamageMult]] | ||
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=== VATS Settings === | === VATS Settings === | ||
[[ | *[[fVATSAutomaticMeleeDamageMult]] | ||
*[[fVATSCriticalChanceBonus]] | |||
*[[fVATSDamageToWeaponMult]] | |||
*[[fVATSDestructibleMult]] | |||
*[[fVATSDistanceFactor]] | |||
*[[fVATSHitChanceMult]] | |||
*[[fVATSMaxChance]] | |||
*[[fVATSPlayerDamageMult]] | |||
*[[fVATSThrownWeaponRangeMult]] | |||
*[[fVATSScreenPercentFactor]] | |||
*[[fVATSSkillFactor]] | |||
*[[fVATSSpreadMult]] | |||
*[[fVATSStealthMult]] | |||
*[[fVATSStrangerDistance]] | |||
*[[fVATSStrangerOdds]] | |||
==== VATS Grenade Use Settings ==== | |||
* | *[[fVATSGrenadeChanceMult]] | ||
* | *[[fVATSGrenadeDistAimZMult]] | ||
* | *[[fVATSGrenadeRangeMin]] | ||
* | *[[fVATSGrenadeRangeMult]] | ||
* | *[[fVATSGrenadeSkillFactor]] | ||
* | *[[fVATSGrenadeSuccessExplodeTimer]] | ||
* | *[[fVATSGrenadeSuccessMaxDistance]] | ||
* | *[[fVATSGrenadeTargetArea]] | ||
* | *[[fVATSGrenadeTargetMelee]] | ||
=== Mine Settings === | === Mine Settings === | ||
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* iLockLevelMaxVeryHard | * iLockLevelMaxVeryHard | ||
* iLockLevelMaxImpossible | * iLockLevelMaxImpossible | ||
== Uncategorized Settings == | == Uncategorized Settings == | ||
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=== Floating Point Numeral Settings === | === Floating Point Numeral Settings === | ||
* [[fAbsorbCoreColorB]] | * [[fAbsorbCoreColorB]] | ||
* [[fAbsorbCoreColorG]] | * [[fAbsorbCoreColorG]] | ||
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* [[fAISocialRadiusToTriggerConversation]] | * [[fAISocialRadiusToTriggerConversation]] | ||
* [[fAIYieldBase]] | * [[fAIYieldBase]] | ||
* [[fAutoDoorActivateDistance]] | * [[fAutoDoorActivateDistance]] | ||
* [[fBarterSellBase]] | * [[fBarterSellBase]] | ||
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* [[fDamageWeaponConditionMult]] | * [[fDamageWeaponConditionMult]] | ||
* [[fDaytimeColorExtension]] | * [[fDaytimeColorExtension]] | ||
* [[fDetectionCommentTimer]] | * [[fDetectionCommentTimer]] | ||
* [[fDetectionSneakLightMod]] | * [[fDetectionSneakLightMod]] | ||
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* [[fDyingTimer]] | * [[fDyingTimer]] | ||
* [[fEnchantmentGoldMult]] | * [[fEnchantmentGoldMult]] | ||
* [[fFatigueAttackWeaponBase]] | * [[fFatigueAttackWeaponBase]] | ||
* [[fFatigueAttackWeaponMult]] | * [[fFatigueAttackWeaponMult]] | ||
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* [[fFurnitureMarker14DeltaZ]] | * [[fFurnitureMarker14DeltaZ]] | ||
* [[fFurnitureMarker14HeadingDelta]] | * [[fFurnitureMarker14HeadingDelta]] | ||
* [[fHandFatigueDamageBase]] | * [[fHandFatigueDamageBase]] | ||
* [[fHandFatigueDamageMult]] | * [[fHandFatigueDamageMult]] | ||
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=== Integer Numeral Game Settings=== | === Integer Numeral Game Settings=== | ||
* [[iAIDefaultAttackChance]] | * [[iAIDefaultAttackChance]] | ||
* [[iAIDefaultBlockChance]] | * [[iAIDefaultBlockChance]] | ||
* [[iArmorWeightHelmet]] | * [[iArmorWeightHelmet]] | ||
* [[iArmorWeightShield]] | * [[iArmorWeightShield]] | ||
* [[iCrimeAlarmRecDistance]] | * [[iCrimeAlarmRecDistance]] | ||
* [[iCrimeGoldAttackMin]] | * [[iCrimeGoldAttackMin]] | ||
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* fMoveLegConditionMult | * fMoveLegConditionMult | ||
</div> | </div> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |