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== Note to Editors == | == Note to Editors == | ||
Please use {{[[:Template:Setting|Setting]]}} on when adding new settings. See the template page for an example. | |||
For ''groups'' of settings, please create a [[Help:Wiki Editing Syntax Guide#Redirects|Redirect]] from each setting to the group's page (which should include "XX" to indicate the variable), and use {{[[:Template:SettingGroup|SettingGroup]]}}. | |||
__TOC__ | __TOC__ | ||
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*[[fAVDCarryWeightMult]] | *[[fAVDCarryWeightMult]] | ||
*[[fAVDCarryWeightsBase]] | *[[fAVDCarryWeightsBase]] | ||
*[[fAVDCritLuckBase]] | |||
*[[fAVDCritLuckMult]] | |||
*[[fAVDUnarmedDamageBase]] | |||
*[[fAVDUnarmedDamageMult]] | |||
=== Derived Skill Settings === | === Derived Skill Settings === | ||
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=== Movement Settings === | === Movement Settings === | ||
[[Movement Settings]] control how fast | [[Movement Settings]] control how fast actor's move. | ||
* fMoveRunMult | * fMoveRunMult | ||
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=== AI Settings === | === AI Settings === | ||
==== Guard Package Settings ==== | ==== Guard Package Settings ==== | ||
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*[[fAITrespassWarningTimer]] | *[[fAITrespassWarningTimer]] | ||
*[[iGuardWarnings]] | *[[iGuardWarnings]] | ||
==== Sandbox Package Settings ==== | ==== Sandbox Package Settings ==== | ||
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*[[iSandBoxPreventRepeatedActionTime]] | *[[iSandBoxPreventRepeatedActionTime]] | ||
*iSandboxBreakfastMax | *[[iSandboxBreakfastMax]] | ||
*iSandboxBreakfastMin | *[[iSandboxBreakfastMin]] | ||
*iSandboxDinnerMax | *[[iSandboxDinnerMax]] | ||
*iSandboxDinnerMin | *[[iSandboxDinnerMin]] | ||
*iSandboxLunchMax | *[[iSandboxLunchMax]] | ||
*iSandboxLunchMin | *[[iSandboxLunchMin]] | ||
*iSandboxMealDurationMax | *[[iSandboxMealDurationMax]] | ||
*iSandboxMealDurationMin | *[[iSandboxMealDurationMin]] | ||
*iSandboxSleepDurationMax | *[[iSandboxSleepDurationMax]] | ||
*iSandboxSleepDurationMin | *[[iSandboxSleepDurationMin]] | ||
* | *[[iSandboxSleepStartMax]] | ||
*[[iSandboxSleepStartMin]] | |||
[[ | |||
*[[ | |||
== Combat Settings == | == Combat Settings == | ||
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*[[fCombatConfidenceModifierMin]] | *[[fCombatConfidenceModifierMin]] | ||
*[[fCombatDamageBonusSneakingMult]] | *[[fCombatDamageBonusSneakingMult]] | ||
*[[fCombatThreatRatioUpdateTime]] | *[[fCombatThreatRatioUpdateTime]] | ||
*[[fCombatUnarmedCritDamageMult]] | *[[fCombatUnarmedCritDamageMult]] | ||
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=== VATS Settings === | === VATS Settings === | ||
[[ | *[[fVATSAutomaticMeleeDamageMult]] | ||
*[[fVATSCriticalChanceBonus]] | |||
*[[fVATSDamageToWeaponMult]] | |||
*[[fVATSDestructibleMult]] | |||
*[[fVATSDistanceFactor]] | |||
*[[fVATSHitChanceMult]] | |||
*[[fVATSMaxChance]] | |||
*[[fVATSPlayerDamageMult]] | |||
*[[fVATSThrownWeaponRangeMult]] | |||
*[[fVATSScreenPercentFactor]] | |||
*[[fVATSSkillFactor]] | |||
*[[fVATSSpreadMult]] | |||
*[[fVATSStealthMult]] | |||
*[[fVATSStrangerDistance]] | |||
*[[fVATSStrangerOdds]] | |||
==== VATS Grenade Use Settings ==== | |||
* | *[[fVATSGrenadeChanceMult]] | ||
* | *[[fVATSGrenadeDistAimZMult]] | ||
* | *[[fVATSGrenadeRangeMin]] | ||
* | *[[fVATSGrenadeRangeMult]] | ||
* | *[[fVATSGrenadeSkillFactor]] | ||
* | *[[fVATSGrenadeSuccessExplodeTimer]] | ||
* | *[[fVATSGrenadeSuccessMaxDistance]] | ||
* | *[[fVATSGrenadeTargetArea]] | ||
* | *[[fVATSGrenadeTargetMelee]] | ||
=== Mine Settings === | === Mine Settings === | ||
[[ | *[[fMinesAgeMax]] | ||
*[[fMinesDelayMin]] | |||
*[[fMineExteriorRadiusMult]] | |||
*fMinesDelayMin | |||
*fMineExteriorRadiusMult | |||
== Weapon Settings == | == Weapon Settings == | ||
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=== Auto Aim Settings === | === Auto Aim Settings === | ||
These settings are used to configure the auto-aim feature in Fallout 3 | |||
* fAutoAimMaxDegrees | * fAutoAimMaxDegrees | ||
* fAutoAimMaxDegrees3rdPerson | * [[fAutoAimMaxDegrees3rdPerson]] | ||
* fAutoAimMaxDegreesMelee | * fAutoAimMaxDegreesMelee | ||
* fAutoAimMaxDegreesMiss | * fAutoAimMaxDegreesMiss | ||
* fAutoAimMaxDegreesVATS | * fAutoAimMaxDegreesVATS | ||
* fAutoAimMaxDistance | * [[fAutoAimMaxDistance]] | ||
* fAutoAimMeleeChaseMult | * fAutoAimMeleeChaseMult | ||
* fAutoAimMissRatioHigh | * fAutoAimMissRatioHigh | ||
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*fDamageSkillMult | *fDamageSkillMult | ||
*fDamageWeaponMult | *fDamageWeaponMult | ||
===Weapon Critical Hit Chance=== | ===Weapon Critical Hit Chance=== | ||
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=== Jamming While Firing === | === Jamming While Firing === | ||
[[fWeaponConditionJamXX]] settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug | [[fWeaponConditionJamXX]] settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug effecting game play using automatic weapons when these settings are enabled, and they are all set to 0 by default because of this. | ||
* fWeaponConditionJam1 | * fWeaponConditionJam1 | ||
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=== Lock Settings === | === Lock Settings === | ||
There are six settings for locks, one for each level of difficulty. | |||
* | * [[iLockLevelMaxXXX]] | ||
* | ** iLockLevelMaxVeryEasy | ||
* | ** iLockLevelMaxEasy | ||
* | ** iLockLevelMaxAverage | ||
* | ** iLockLevelMaxHard | ||
* | ** iLockLevelMaxVeryHard | ||
** iLockLevelMaxImpossible | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
== Uncategorized Settings == | == Uncategorized Settings == | ||
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=== Floating Point Numeral Settings === | === Floating Point Numeral Settings === | ||
* [[fAbsorbCoreColorB]] | * [[fAbsorbCoreColorB]] | ||
* [[fAbsorbCoreColorG]] | * [[fAbsorbCoreColorG]] | ||
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* [[fAISocialRadiusToTriggerConversation]] | * [[fAISocialRadiusToTriggerConversation]] | ||
* [[fAIYieldBase]] | * [[fAIYieldBase]] | ||
* [[fAutoDoorActivateDistance]] | * [[fAutoDoorActivateDistance]] | ||
* [[fBarterSellBase]] | * [[fBarterSellBase]] | ||
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* [[fDamageWeaponConditionMult]] | * [[fDamageWeaponConditionMult]] | ||
* [[fDaytimeColorExtension]] | * [[fDaytimeColorExtension]] | ||
* [[fDetectionCommentTimer]] | * [[fDetectionCommentTimer]] | ||
* [[fDetectionSneakLightMod]] | * [[fDetectionSneakLightMod]] | ||
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* [[fDyingTimer]] | * [[fDyingTimer]] | ||
* [[fEnchantmentGoldMult]] | * [[fEnchantmentGoldMult]] | ||
* [[fFatigueAttackWeaponBase]] | * [[fFatigueAttackWeaponBase]] | ||
* [[fFatigueAttackWeaponMult]] | * [[fFatigueAttackWeaponMult]] | ||
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* [[fFurnitureMarker14DeltaZ]] | * [[fFurnitureMarker14DeltaZ]] | ||
* [[fFurnitureMarker14HeadingDelta]] | * [[fFurnitureMarker14HeadingDelta]] | ||
* [[fHandFatigueDamageBase]] | * [[fHandFatigueDamageBase]] | ||
* [[fHandFatigueDamageMult]] | * [[fHandFatigueDamageMult]] | ||
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=== Integer Numeral Game Settings=== | === Integer Numeral Game Settings=== | ||
* [[iAIDefaultAttackChance]] | * [[iAIDefaultAttackChance]] | ||
* [[iAIDefaultBlockChance]] | * [[iAIDefaultBlockChance]] | ||
* [[iArmorWeightHelmet]] | * [[iArmorWeightHelmet]] | ||
* [[iArmorWeightShield]] | * [[iArmorWeightShield]] | ||
* [[iCrimeAlarmRecDistance]] | * [[iCrimeAlarmRecDistance]] | ||
* [[iCrimeGoldAttackMin]] | * [[iCrimeGoldAttackMin]] | ||
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* fMoveLegConditionMult | * fMoveLegConditionMult | ||
</div> | </div> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |