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== Note to Editors == | == Note to Editors == | ||
Please use {{[[:Template:Setting|Setting]]}} on when adding new settings. See the template page for an example. | |||
For ''groups'' of settings, please create a [[Help:Wiki Editing Syntax Guide#Redirects|Redirect]] from each setting to the group's page (which should include "XX" to indicate the variable), and use {{[[:Template:SettingGroup|SettingGroup]]}}. | |||
__TOC__ | __TOC__ | ||
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*[[fAVDCarryWeightMult]] | *[[fAVDCarryWeightMult]] | ||
*[[fAVDCarryWeightsBase]] | *[[fAVDCarryWeightsBase]] | ||
*[[fAVDCritLuckBase]] | |||
*[[fAVDCritLuckMult]] | |||
*[[fAVDTagSkillBonus]] | |||
*[[fAVDUnarmedDamageBase]] | |||
*[[fAVDUnarmedDamageMult]] | |||
[[Derived Skill Settings]] | ==== [[Derived Skill Settings]] ==== | ||
* fAVDSkillPrimaryBonusMult | |||
* fAVDSkillLuckBonusMult | |||
* fAVDSkill{SKILLNAME}Base | |||
=== [[Movement Settings]] === | |||
=== | |||
[[Movement Settings]] | |||
* fMoveRunMult | * fMoveRunMult | ||
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=== AI Settings === | === AI Settings === | ||
==== Guard Package Settings ==== | ==== Guard Package Settings ==== | ||
These settings apply to actors running the [[Guard Package]] | These settings apply to actors running the [[Guard Package]] | ||
*[[fAITrespassWarningTimer]] | *[[fAITrespassWarningTimer]] | ||
*[[iGuardWarnings]] | *[[iGuardWarnings]] | ||
==== Sandbox Package Settings ==== | ==== Sandbox Package Settings ==== | ||
These settings apply to actors running the [[Sandbox Package]] | These settings apply to actors running the [[Sandbox Package]] | ||
*[[iSandBoxPreventRepeatedActionTime]] | *[[iSandBoxPreventRepeatedActionTime]] | ||
*iSandboxBreakfastMax | *[[iSandboxBreakfastMax]] | ||
*iSandboxBreakfastMin | *[[iSandboxBreakfastMin]] | ||
*iSandboxDinnerMax | *[[iSandboxDinnerMax]] | ||
*iSandboxDinnerMin | *[[iSandboxDinnerMin]] | ||
*iSandboxLunchMax | *[[iSandboxLunchMax]] | ||
*iSandboxLunchMin | *[[iSandboxLunchMin]] | ||
*iSandboxMealDurationMax | *[[iSandboxMealDurationMax]] | ||
*iSandboxMealDurationMin | *[[iSandboxMealDurationMin]] | ||
*iSandboxSleepDurationMax | *[[iSandboxSleepDurationMax]] | ||
*iSandboxSleepDurationMin | *[[iSandboxSleepDurationMin]] | ||
* | *[[iSandboxSleepStartMax]] | ||
*[[iSandboxSleepStartMin]] | |||
[[ | |||
*[[ | |||
== Combat Settings == | == Combat Settings == | ||
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*[[fCombatConfidenceModifierMin]] | *[[fCombatConfidenceModifierMin]] | ||
*[[fCombatDamageBonusSneakingMult]] | *[[fCombatDamageBonusSneakingMult]] | ||
*[[fCombatThreatRatioUpdateTime]] | *[[fCombatThreatRatioUpdateTime]] | ||
*[[fCombatUnarmedCritDamageMult]] | *[[fCombatUnarmedCritDamageMult]] | ||
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=== VATS Settings === | === VATS Settings === | ||
[[ | *[[fVATSAutomaticMeleeDamageMult]] | ||
*[[fVATSCriticalChanceBonus]] | |||
*[[fVATSDamageToWeaponMult]] | |||
*[[fVATSDestructibleMult]] | |||
*[[fVATSDistanceFactor]] | |||
*[[fVATSHitChanceMult]] | |||
*[[fVATSMaxChance]] | |||
*[[fVATSPlayerDamageMult]] | |||
*[[fVATSThrownWeaponRangeMult]] | |||
*[[fVATSScreenPercentFactor]] | |||
*[[fVATSSkillFactor]] | |||
*[[fVATSSpreadMult]] | |||
*[[fVATSStealthMult]] | |||
*[[fVATSStrangerDistance]] | |||
*[[fVATSStrangerOdds]] | |||
==== VATS Grenade Use Settings ==== | |||
*[[fVATSGrenadeChanceMult]] | |||
*[[fVATSGrenadeDistAimZMult]] | |||
*[[fVATSGrenadeRangeMin]] | |||
*[[fVATSGrenadeRangeMult]] | |||
*[[fVATSGrenadeSkillFactor]] | |||
*[[fVATSGrenadeSuccessExplodeTimer]] | |||
*[[fVATSGrenadeSuccessMaxDistance]] | |||
*[[fVATSGrenadeTargetArea]] | |||
*[[fVATSGrenadeTargetMelee]] | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
=== Mine Settings === | === Mine Settings === | ||
[[ | *[[fMinesAgeMax]] | ||
*[[fMinesDelayMin]] | |||
*[[fMineExteriorRadiusMult]] | |||
*fMinesDelayMin | |||
*fMineExteriorRadiusMult | |||
== Weapon Settings == | == Weapon Settings == | ||
=== Auto Aim | === Weapon Auto Aim === | ||
These settings are used to configure the autoaim feature in Fallout 3 | |||
* fAutoAimMaxDegrees | * fAutoAimMaxDegrees | ||
* fAutoAimMaxDegrees3rdPerson | * [[fAutoAimMaxDegrees3rdPerson]] | ||
* fAutoAimMaxDegreesMelee | * fAutoAimMaxDegreesMelee | ||
* fAutoAimMaxDegreesMiss | * fAutoAimMaxDegreesMiss | ||
* fAutoAimMaxDegreesVATS | * fAutoAimMaxDegreesVATS | ||
* fAutoAimMaxDistance | * [[fAutoAimMaxDistance]] | ||
* fAutoAimMeleeChaseMult | * fAutoAimMeleeChaseMult | ||
* fAutoAimMissRatioHigh | * fAutoAimMissRatioHigh | ||
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===Weapon Damage=== | ===Weapon Damage=== | ||
These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage. | These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage. | ||
*fAVDMeleeDamageStrengthMult | * [[fAVDMeleeDamageStrengthMult]] | ||
*fAVDMeleeDamageStrengthOffset | * [[fAVDMeleeDamageStrengthOffset]] | ||
*fDamageGunWeapCondMult | * [[fDamageGunWeapCondMult]] | ||
*fDamageGunWeapCondBase | * [[fDamageGunWeapCondBase]] | ||
*fDamageMeleeWeapCondMult | * [[fDamageMeleeWeapCondMult]] | ||
*fDamageMeleeWeapCondBase | * [[fDamageMeleeWeapCondBase]] | ||
*fDamageSkillBase | * [[fDamageSkillBase]] | ||
*fDamageSkillMult | * [[fDamageSkillMult]] | ||
*fDamageWeaponMult | * [[fDamageWeaponMult]] | ||
===Weapon Critical Hit Chance=== | ===Weapon Critical Hit Chance=== | ||
See the [[Critical Hit Chance Formula]] for a list of settings that impact critical hit chance. | |||
These settings | ===Gun Spread=== | ||
These settings control how well the gun can be aimed at the crosshair. The higher the resulting value, the more the gun will wave around while the player is holding it. | |||
* [[fGunSpreadXX]] | |||
** fGunSpreadSkillBase | |||
** fGunSpreadSkillMult | |||
** fGunSpreadIronSightsBase | |||
* fGunSpreadSkillBase | ** fGunSpreadIronSightsMult | ||
* fGunSpreadSkillMult | ** fGunSpreadHeadBase | ||
* fGunSpreadIronSightsBase | ** fGunSpreadHeadMult | ||
* fGunSpreadIronSightsMult | ** fGunSpreadArmBase | ||
* fGunSpreadArmBase | ** fGunSpreadArmMult | ||
* fGunSpreadArmMult | ** fGunSpreadNPCArmBase | ||
* | ** fGunSpreadNPCArmMult | ||
* | ** fGunSpreadRunBase | ||
* | ** fGunSpreadRunMult | ||
* | ** fGunSpreadWalkBase | ||
* | ** fGunSpreadWalkMult | ||
* | |||
* | |||
* | |||
=== Rate of Fire === | === Rate of Fire === | ||
These settings control the rate of fire for guns based on the condition of the weapon. | |||
[[fWeaponConditionRateOfFireXX]] | * [[fWeaponConditionRateOfFireXX]] | ||
** fWeaponConditionRateOfFire1 | |||
* fWeaponConditionRateOfFire1 | ** fWeaponConditionRateOfFire2 | ||
* fWeaponConditionRateOfFire2 | ** fWeaponConditionRateOfFire3 | ||
* fWeaponConditionRateOfFire3 | ** fWeaponConditionRateOfFire4 | ||
* fWeaponConditionRateOfFire4 | ** fWeaponConditionRateOfFire5 | ||
* fWeaponConditionRateOfFire5 | ** fWeaponConditionRateOfFire6 | ||
* fWeaponConditionRateOfFire6 | ** fWeaponConditionRateOfFire7 | ||
* fWeaponConditionRateOfFire7 | ** fWeaponConditionRateOfFire8 | ||
* fWeaponConditionRateOfFire8 | ** fWeaponConditionRateOfFire9 | ||
* fWeaponConditionRateOfFire9 | ** fWeaponConditionRateOfFire10 | ||
* fWeaponConditionRateOfFire10 | |||
=== Jamming After Reload === | === Jamming After Reload === | ||
These settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the [[Weapons|weapon form]] ignore these settings. | |||
[[fWeaponConditionReloadJamXX]] | * [[fWeaponConditionReloadJamXX]] | ||
** fWeaponConditionReloadJam1 | |||
* fWeaponConditionReloadJam1 | ** fWeaponConditionReloadJam2 | ||
* fWeaponConditionReloadJam2 | ** fWeaponConditionReloadJam3 | ||
* fWeaponConditionReloadJam3 | ** fWeaponConditionReloadJam4 | ||
* fWeaponConditionReloadJam4 | ** fWeaponConditionReloadJam5 | ||
* fWeaponConditionReloadJam5 | ** fWeaponConditionReloadJam6 | ||
* fWeaponConditionReloadJam6 | ** fWeaponConditionReloadJam7 | ||
* fWeaponConditionReloadJam7 | ** fWeaponConditionReloadJam8 | ||
* fWeaponConditionReloadJam8 | ** fWeaponConditionReloadJam9 | ||
* fWeaponConditionReloadJam9 | ** fWeaponConditionReloadJam10 | ||
* fWeaponConditionReloadJam10 | |||
=== Jamming While Firing === | === Jamming While Firing === | ||
These settings control the chance your weapon will jam instead of firing based on the condition of your weapon. They appear to not work very well with automatic weapons and are all set to 0 by default because of this. See the [[fWeaponConditionJamXX]] page for more information. | |||
[[fWeaponConditionJamXX]] | * [[fWeaponConditionJamXX]] | ||
** fWeaponConditionJam1 | |||
* fWeaponConditionJam1 | ** fWeaponConditionJam2 | ||
* fWeaponConditionJam2 | ** fWeaponConditionJam3 | ||
* fWeaponConditionJam3 | ** fWeaponConditionJam4 | ||
* fWeaponConditionJam4 | ** fWeaponConditionJam5 | ||
* fWeaponConditionJam5 | ** fWeaponConditionJam6 | ||
* fWeaponConditionJam6 | ** fWeaponConditionJam7 | ||
* fWeaponConditionJam7 | ** fWeaponConditionJam8 | ||
* fWeaponConditionJam8 | ** fWeaponConditionJam9 | ||
* fWeaponConditionJam9 | ** fWeaponConditionJam10 | ||
* fWeaponConditionJam10 | |||
== Non-Actor Activatable Objects Settings == | == Non-Actor Activatable Objects Settings == | ||
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=== Lock Settings === | === Lock Settings === | ||
There are six settings for locks, one for each level of difficulty. | |||
* | * [[iLockLevelMaxXXX]] | ||
* | ** iLockLevelMaxVeryEasy | ||
* | ** iLockLevelMaxEasy | ||
* | ** iLockLevelMaxAverage | ||
* | ** iLockLevelMaxHard | ||
* | ** iLockLevelMaxVeryHard | ||
** iLockLevelMaxImpossible | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
== Uncategorized Settings == | == Uncategorized Settings == | ||
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=== Floating Point Numeral Settings === | === Floating Point Numeral Settings === | ||
* [[fAbsorbCoreColorB]] | * [[fAbsorbCoreColorB]] | ||
* [[fAbsorbCoreColorG]] | * [[fAbsorbCoreColorG]] | ||
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* [[fAISocialRadiusToTriggerConversation]] | * [[fAISocialRadiusToTriggerConversation]] | ||
* [[fAIYieldBase]] | * [[fAIYieldBase]] | ||
* [[fAutoDoorActivateDistance]] | * [[fAutoDoorActivateDistance]] | ||
* [[fBarterSellBase]] | * [[fBarterSellBase]] | ||
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* [[fDamagePowerAttackSideBonus]] | * [[fDamagePowerAttackSideBonus]] | ||
* [[fDamagePowerAttackStandBonus]] | * [[fDamagePowerAttackStandBonus]] | ||
* [[fDamageSkillMult]] | |||
* [[fDamageStrengthBase]] | |||
* [[fDamageStrengthMult]] | |||
* [[fDamageToArmorPercentage]] | * [[fDamageToArmorPercentage]] | ||
* [[fDamageToWeaponPercentage]] | * [[fDamageToWeaponPercentage]] | ||
* [[fDamageWeaponConditionBase]] | * [[fDamageWeaponConditionBase]] | ||
* [[fDamageWeaponConditionMult]] | * [[fDamageWeaponConditionMult]] | ||
* [[fDamageWeaponMult]] | |||
* [[fDaytimeColorExtension]] | * [[fDaytimeColorExtension]] | ||
* [[fDetectionCommentTimer]] | * [[fDetectionCommentTimer]] | ||
* [[fDetectionSneakLightMod]] | * [[fDetectionSneakLightMod]] | ||
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* [[fDyingTimer]] | * [[fDyingTimer]] | ||
* [[fEnchantmentGoldMult]] | * [[fEnchantmentGoldMult]] | ||
* [[fFatigueAttackWeaponBase]] | * [[fFatigueAttackWeaponBase]] | ||
* [[fFatigueAttackWeaponMult]] | * [[fFatigueAttackWeaponMult]] | ||
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* [[fFurnitureMarker14DeltaZ]] | * [[fFurnitureMarker14DeltaZ]] | ||
* [[fFurnitureMarker14HeadingDelta]] | * [[fFurnitureMarker14HeadingDelta]] | ||
* [[fHandFatigueDamageBase]] | * [[fHandFatigueDamageBase]] | ||
* [[fHandFatigueDamageMult]] | * [[fHandFatigueDamageMult]] | ||
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=== Integer Numeral Game Settings=== | === Integer Numeral Game Settings=== | ||
* [[iAIDefaultAttackChance]] | * [[iAIDefaultAttackChance]] | ||
* [[iAIDefaultBlockChance]] | * [[iAIDefaultBlockChance]] | ||
* [[iArmorWeightHelmet]] | * [[iArmorWeightHelmet]] | ||
* [[iArmorWeightShield]] | * [[iArmorWeightShield]] | ||
* [[iCrimeAlarmRecDistance]] | * [[iCrimeAlarmRecDistance]] | ||
* [[iCrimeGoldAttackMin]] | * [[iCrimeGoldAttackMin]] | ||
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== Unused Settings == | == Unused Settings == | ||
These settings were probably carried over from Oblivion | These settings were probably carried over from Oblivion but are not actually used anymore. | ||
* fDamageStrengthBase | * fDamageStrengthBase | ||
* fDamageStrengthMult | * fDamageStrengthMult | ||
</div> | </div> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |