Difference between revisions of "SetWeaponFlags1"

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{{Function
{{Function
  |origin = NVSE
  |origin = NVSE
  |summary = Sets the first set of flags for the specified weapon or calling reference to the specified bitmask (int).
  |summary = Sets the first set of flags for a passed weapon or [[calling reference]] to the specified bitmask (int). Bitmasks may be constructed using [[SetBit]] / [[ClearBit]].
  |name = SetWeaponFlags1
  |name = SetWeaponFlags1
  |alias =  
  |alias =  
  |returnType = int
  |returnType = Bitmask:int
  |referenceType = reference
  |referenceType = reference
  |arguments = {{FunctionArgument
  |arguments = {{FunctionArgument
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<pre>
<pre>
int FlagsBitMask
int FlagsBitMask
SetWeaponFlags1 FlagsBitMask, WeapNV9mmPistol
SetWeaponFlags1 FlagsBitMask, WeapNV9mmPistol
</pre>
</pre>
==Flags1==
==Weapon Flags 1 Bit Fields==
*1 = ignores normal weapon resist
*0 (1) = ignores normal weapon resist
*2 = is automatic
*1 (2) = is automatic
*4 = has scope
*2 (4) = has scope
*8 = can't drop
*3 (8) = can't drop
*16 = hide backpack
*4 (16) = hide backpack
*32 = embedded weapon
*5 (32) = embedded weapon
*64 = don't use first-person IS animations
*6 (64) = don't use first-person IS animations
*128 = nonplayable
*7 (128) = nonplayable
==See Also==
==See Also==
*[[GetWeaponFlags1]]
*[[GetWeaponFlags1]]
*[[SetWeaponFlags2]]
*[[SetWeaponFlags2]]
*[[SetEquipmentSlotsMask]]
*[[SetBit]]
*[[SetBit]]
*[[ClearBit]]
*[[ClearBit]]
[[Category:Functions_(NVSE)]]
[[Category:Functions_(NVSE)]]

Latest revision as of 06:21, 18 February 2015

< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Sets the first set of flags for a passed weapon or calling reference to the specified bitmask (int). Bitmasks may be constructed using SetBit / ClearBit.

Syntax

[help]
(Bitmask:int) reference.SetWeaponFlags1 FlagsBitMask:int Weapon:form

Example

int FlagsBitMask

SetWeaponFlags1 FlagsBitMask, WeapNV9mmPistol

Weapon Flags 1 Bit Fields

  • 0 (1) = ignores normal weapon resist
  • 1 (2) = is automatic
  • 2 (4) = has scope
  • 3 (8) = can't drop
  • 4 (16) = hide backpack
  • 5 (32) = embedded weapon
  • 6 (64) = don't use first-person IS animations
  • 7 (128) = nonplayable

See Also