Difference between revisions of "SetFog"

3 bytes removed ,  05:18, 23 November 2009
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imported>Portbash
imported>Portbash
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The '''second value''' determines the distant range towards the player. With a value of 1500, the fog would appear 1500 units away from the player.
The '''second value''' determines the distant range towards the player. With a value of 1500, the fog would appear 1500 units away from the player.


The '''first value''' determines ...I would say... the "softness curve". If the first value is equal to the second, the fog plane would be as sharp as possible, which results in seeing the fog cutting through each polygon it hits.
The '''first value''' determines ...I would say... the "softness curve". If the first value is equal to the second, the fog plane will be as sharp as possible, which results in seeing the fog cutting through each polygon it hits.


  SetFog 0 15000 ; Would be a far distant & soft fog.
  SetFog 0 15000 ; Would be a far distant & soft fog.
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May the force be with you...
May the fog be with you...


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; /!\ Warning /!\ : Changing the fog settings will override '''ALL''' fog settings (weather/dungeons) and can not be undone. A restart of Fallout 3 is required to restore original fog settings, loading a saved game won't do the thing.
; /!\ Warning /!\ : Changing the fog settings will override '''ALL''' fog settings (weather/dungeons) and can not be undone. A restart of Fallout 3 is required to restore original fog settings, loading a saved game won't do the thing.
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