Difference between revisions of "SetFog"

23 bytes added ,  05:16, 23 November 2009
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imported>Portbash
imported>Portbash
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  SetFog ''1500 1500'' ; Would be a near & very sharp fog.
  SetFog ''1500 1500'' ; Would be a near & very sharp fog.


The '''second value''' determines the distant range towards the player. With a second value of 1500, the fog would appear 1500 units away from the player.
The '''second value''' determines the distant range towards the player. With a value of 1500, the fog would appear 1500 units away from the player.


The '''first value''' determines ...I would say... the "softness curve". If the first value is equal to the second, the fog plane would be as sharp as possible, which results in seeing the fog cutting through each polygon it hits.
The '''first value''' determines ...I would say... the "softness curve". If the first value is equal to the second, the fog plane would be as sharp as possible, which results in seeing the fog cutting through each polygon it hits.
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If the '''first value''' is higher than the second, the fog will be inverted. Just try it to see what I mean.
If the '''first value''' is higher than the second, the fog will be inverted. Just try it to see what I mean.


May the force be with you...


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; /!\ Warning /!\ : Changing the fog settings will override '''ALL''' fog settings (weather/dungeons) and can not be undone. A restart of Fallout 3 is required to restore original fog settings, loading a saved game won't do the thing.
; /!\ Warning /!\ : Changing the fog settings will override '''ALL''' fog settings (weather/dungeons) and can not be undone. A restart of Fallout 3 is required to restore original fog settings, loading a saved game won't do the thing.
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