Difference between revisions of "Script Validator"

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(Updated info, removed link to development version which has now replaced older version)
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[http://www.cipscis.com/fallout/utilities/validator.aspx Script Validator]
[http://www.zenimax.com/external.php?locale=en-us&url=http://www.cipscis.com/fallout/utilities/validator.aspx Script Validator]


A web-based Fallout 3 script validator (written in JavaScript) is available in the Fallout 3 section of [http://www.cipscis.com cipscis.com].  The validator checks scripts for various errors and warnings, many of which are not caught by the GECK's compiler.
A web-based Fallout 3 script validator (written in JavaScript) is available in the Fallout section of [http://www.zenimax.com/external.php?locale=en-us&url=http://www.cipscis.com/ cipscis.com].  The validator checks scripts for various errors and warnings, many of which are not caught by the GECK's compiler.


The output is indented, has syntax highlighting applied, and includes links to documentation of functions and blocktypes.
The output is indented, has syntax highlighting applied, and includes links to documentation of functions and blocktypes.
Due to how similar scripting is in New Vegas and Fallout 3, output from this utility should still apply to the majority of New Vegas scripts.  Exceptions to this rule would be scripts which use functions specific to one game, including functions added by its respective script extender; all output related to structure should still be relevant.


[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Mod Tools]]
[[Category:Mod Tools]]

Latest revision as of 12:31, 23 September 2011

Script Validator

A web-based Fallout 3 script validator (written in JavaScript) is available in the Fallout section of cipscis.com. The validator checks scripts for various errors and warnings, many of which are not caught by the GECK's compiler.

The output is indented, has syntax highlighting applied, and includes links to documentation of functions and blocktypes.

Due to how similar scripting is in New Vegas and Fallout 3, output from this utility should still apply to the majority of New Vegas scripts. Exceptions to this rule would be scripts which use functions specific to one game, including functions added by its respective script extender; all output related to structure should still be relevant.