Difference between revisions of "SaveGame"
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imported>Omzy m |
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==Description== | |||
Used to create named savegames and optionally write save information to a dump file. | |||
==Syntax== | |||
SaveGame FileName:String ''CreateDumpFlag:int{0,1}'' | |||
[[Category:Console Functions]] | ==Examples== | ||
SaveGame Test | |||
SaveGame 0032.te 1 | |||
==Notes== | |||
*The first example above will create a new savegame named "Test" without an accompanying dump file. | |||
*The second example above will create a new savegame named "0032.te" with dump file "0032.te.fos.txt" located in the Fallout3/Saves directory. The game will immediately minimize itself to open the dump file. | |||
==See Also== | |||
[[Autosave]]<br> | |||
[[ForceSave]] | |||
[[Category: Console Functions]] |
Latest revision as of 01:47, 30 July 2009
Description[edit | edit source]
Used to create named savegames and optionally write save information to a dump file.
Syntax[edit | edit source]
SaveGame FileName:String CreateDumpFlag:int{0,1}
Examples[edit | edit source]
SaveGame Test SaveGame 0032.te 1
Notes[edit | edit source]
- The first example above will create a new savegame named "Test" without an accompanying dump file.
- The second example above will create a new savegame named "0032.te" with dump file "0032.te.fos.txt" located in the Fallout3/Saves directory. The game will immediately minimize itself to open the dump file.