Difference between revisions of "SPECIAL"
Strength only affects melee attacks, not unarmed.
imported>Quetzilla |
imported>Henning (Strength only affects melee attacks, not unarmed.) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
=='''Description'''== | =='''Description'''== | ||
S.P.E.C.I.A.L. is simply an | S.P.E.C.I.A.L. is simply an acronym that stands for Fallout’s seven Primary Statistics: '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility and '''L'''uck. These Primary Statistics serve as the foundation of any and all characters in Fallout 3, from the player character to NPCs to creatures.Raising a Primary Statistic will oftentimes directly raise a Derived Statistic or Skill. | ||
During Fallout 3's Character Creation, the player will have a total of 33 points to spend across the seven Primary Statistics, with each ranging from 1 to 10. Each skill starts at 1. When the player leaves Vault 101 at the end of character generation, he/she will be able to totally redistribute the 33 points across all the Primary Statistics (lowering or raising a Primary Statistic to a minimum of 1 or maximum of 10, if he/she so desires). | During Fallout 3's Character Creation, the player will have a total of 33 points to spend across the seven Primary Statistics, with each ranging from 1 to 10. Each skill starts at 1. When the player leaves Vault 101 at the end of character generation, he/she will be able to totally redistribute the 33 points across all the Primary Statistics (lowering or raising a Primary Statistic to a minimum of 1 or maximum of 10, if he/she so desires). | ||
Line 6: | Line 6: | ||
The following is a listing of S.PE.C.I.A.L.’s Primary Statistics, and their effects on Fallout 3’s game play: | The following is a listing of S.PE.C.I.A.L.’s Primary Statistics, and their effects on Fallout 3’s game play: | ||
*'''Strength:''' Strength is a measure of your raw physical strength. It determines how much you can carry, as well as the damage modifier | *'''Strength:''' Strength is a measure of your raw physical strength. It determines how much you can carry, as well as the damage modifier applied to melee attacks. | ||
*'''Perception:''' Perception determines how well you use your five senses, and also pertains to an almost superhuman “sixth sense.” The higher your Perception, the sooner the compass markings and targeting cross-hair will turn red, to indicate a threat. | *'''Perception:''' Perception determines how well you use your five senses, and also pertains to an almost superhuman “sixth sense.” The higher your Perception, the sooner the compass markings and targeting cross-hair will turn red, to indicate a threat. | ||
*'''Endurance:''' Endurance is your sense of health and overall physical fitness. The higher your Endurance, the better your Hit Points, Poison Resistance, Radiation Resistance, and even Healing Rate. | *'''Endurance:''' Endurance is your sense of health and overall physical fitness. The higher your Endurance, the better your Hit Points, Poison Resistance, Radiation Resistance, and even Healing Rate. |