Difference between revisions of "SPECIAL"

7 bytes removed ,  00:37, 11 March 2009
Strength only affects melee attacks, not unarmed.
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(Strength only affects melee attacks, not unarmed.)
 
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=='''Description'''==
=='''Description'''==
S.P.E.C.I.A.L. is simply an anagram that stands for Fallout’s seven Primary Statistics: '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility and '''L'''uck. These Primary Statistics serve as the foundation of any and all characters in Fallout 3, from the player character to NPCs to creatures.Raising a Primary Statistic will oftentimes directly raise a Derived Statistic or Skill.
S.P.E.C.I.A.L. is simply an acronym that stands for Fallout’s seven Primary Statistics: '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility and '''L'''uck. These Primary Statistics serve as the foundation of any and all characters in Fallout 3, from the player character to NPCs to creatures.Raising a Primary Statistic will oftentimes directly raise a Derived Statistic or Skill.


During Fallout 3's Character Creation, the player will have a total of 33 points to spend across the seven Primary Statistics, with each ranging from 1 to 10. Each skill starts at 1. When the player leaves Vault 101 at the end of character generation, he/she will be able to totally redistribute the 33 points across all the Primary Statistics (lowering or raising a Primary Statistic to a minimum of 1 or maximum of 10, if he/she so desires).
During Fallout 3's Character Creation, the player will have a total of 33 points to spend across the seven Primary Statistics, with each ranging from 1 to 10. Each skill starts at 1. When the player leaves Vault 101 at the end of character generation, he/she will be able to totally redistribute the 33 points across all the Primary Statistics (lowering or raising a Primary Statistic to a minimum of 1 or maximum of 10, if he/she so desires).
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The following is a listing of S.PE.C.I.A.L.’s Primary Statistics, and their effects on Fallout 3’s game play:
The following is a listing of S.PE.C.I.A.L.’s Primary Statistics, and their effects on Fallout 3’s game play:


*'''Strength:''' Strength is a measure of your raw physical strength. It determines how much you can carry, as well as the damage modifier of any unarmed or melee attacks.
*'''Strength:''' Strength is a measure of your raw physical strength. It determines how much you can carry, as well as the damage modifier applied to melee attacks.
*'''Perception:''' Perception determines how well you use your five senses, and also pertains to an almost superhuman “sixth sense.” The higher your Perception, the sooner the compass markings and targeting cross-hair will turn red, to indicate a threat.
*'''Perception:''' Perception determines how well you use your five senses, and also pertains to an almost superhuman “sixth sense.” The higher your Perception, the sooner the compass markings and targeting cross-hair will turn red, to indicate a threat.
*'''Endurance:''' Endurance is your sense of health and overall physical fitness. The higher your Endurance, the better your Hit Points, Poison Resistance, Radiation Resistance, and even Healing Rate.
*'''Endurance:''' Endurance is your sense of health and overall physical fitness. The higher your Endurance, the better your Hit Points, Poison Resistance, Radiation Resistance, and even Healing Rate.
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