Difference between revisions of "SPECIAL"
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S.P.E.C.I.A.L. is simply an anagram that stands for Fallout’s seven Primary Statistics: '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility and '''L'''uck. These Primary Statistics serve as the foundation of any and all characters in Fallout 3, from the player character to NPCs to creatures.Raising a Primary Statistic will oftentimes directly raise a Derived Statistic or Skill. | S.P.E.C.I.A.L. is simply an anagram that stands for Fallout’s seven Primary Statistics: '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility and '''L'''uck. These Primary Statistics serve as the foundation of any and all characters in Fallout 3, from the player character to NPCs to creatures.Raising a Primary Statistic will oftentimes directly raise a Derived Statistic or Skill. | ||
During Fallout 3's Character Creation, the | During Fallout 3's Character Creation, the player will have a total of 33 points to spend across the seven Primary Statistics, with each ranging from 1 to 10. Each skill starts at 1. When the player leaves Vault 101 at the end of character generation, he/she will be able to totally redistribute the 33 points across all the Primary Statistics (lowering or raising a Primary Statistic to a minimum of 1 or maximum of 10, if he/she so desires). | ||
The following is a listing of S.PE.C.I.A.L.’s Primary Statistics, and their effects on Fallout 3’s game play: | The following is a listing of S.PE.C.I.A.L.’s Primary Statistics, and their effects on Fallout 3’s game play: |