SDT Pathing

Revision as of 09:00, 23 December 2008 by imported>Cipscis (Fixed GUI bug - Image was extending over the h2's border)
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SDT Pathing lists the pathing data for any selected actor.

SDT Pathing

Pathing Request (Upper Left)

  • Origin: Navmesh ID, Cell Name, (x coord, y coord, z coord), triangle index
  • Destination: Navmesh ID, Cell Name, (x coord, y coord, z coord), triangle index
  • Actor Radius: (float)
  • Goal Z Delta: (float)
  • Target Radius: (float)
  • Allow Incomplete Path: True/False
  • Face Target at Goal: True/False
  • Goal Angle: (float)

Path Building Status (Middle Left)Edit

  • Path Built Ok

Current Solution (Lower Left)Edit

  • [Node] Navmesh ID, Cell Name, (x coord, y coord, z coord), triangle index

Upper RightEdit

  • ActorMover State: Moving/Not Moving
  • Heading: (float)
  • Face Target: Target Name/None
  • Move Node:
  • DetailedPathHandler: Actor's Position (x coord, y coord, z coord)
  • Pathing State: Moving/Not Moving
  • Actor Avoid State: OK/Not OK
  • Move Mode: Walking Forward, Running Forward, etc.